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I wish there was a bit more information about the emitters and catalysts you find, as I don´t like the experimentation aspect, when that means I could die because of a bad combination. But then again, the system is a nice idea and has potential. I liked what you did with the enemy sprite, so the don´t just look flat. Nice graphics overall.

I tried to make the combat forgiving enough to allow for experimentation (especially reliable self-healing), but the lack of clear feedback as to what each thing does definitely really hurts how experimentation works & feels.