This game gave me the most Ctulhu Tabletop RPG feeling in this jam. I like to see the hands of the character like a fps game, holding a magic book on one hand and lighter on the other. Dice rolling mechanic gives a great tabletop RPG feeling to the game but i don't understand how character attributes work in the game. Some items we pick up on the ground like monkey wrenh, do they increase our attributes like strength, intelligence etc. ?
I found the environment a little bland. All rooms look the same, not much interestin going on and it's too bright. Dungeons should be darke and more moody with this setting. I would like to see the enemies on the map rather than the random battles. There is only one type of enemy i think, i wish there were a few more. Not a fan of typing battle system.
I am not sure but i feel like you got some inspirations from Fear&Hunger like the dice roll on searching containers, hunger and sanity meter, darkness reducing your sanity etc. As other posters mentioned that too, hunger meter goes down too fast. Sanity mostly goes down in battles. You need to constantly check both of those otherwise you suddenly die. I died like that a few times and got tired of it at the end. Btw does the game have an ending. Do you escape the dungeon or something? I didn't have the patience to play that far
I criticized and nitpicked the game a lot maybe but i am aware that a full fledged dungeon crawler game is impossible to make in 9 days. These are just thoughts. It may have flaws but i think it's a pretty solid game for this jam. Good job!