Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

ENTOMBED: The Crypt of ChuluchuluView game page

A Desperate Race Against Something Older Than Time
Submitted by miniriban, Paganwarmonger, DenizTuglu, spreach — 38 minutes, 25 seconds before the deadline
Add to collection

Play game

ENTOMBED: The Crypt of Chuluchulu's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#483.1853.185

Ranked from 27 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
The player is an occultist trapped within an ancient ruin, alone, and facing a cosmic entity that will test the limits of their sanity.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted

I made it alive.

I love everything about the game. It looks specially good, I love the 2D part, and the atmospheric music and sounds are appropriate. Movement feels good and I like that resource consumption is based on steps, not on speed. I am fond of the stat checks, love their presentation and specially that they don't interrupt exploration, as well the hidden doors both for additional items and alternative ways to advance if you failed to pass an important check, the dungeon is very good in my opinion.  I like the increasingly difficult typing, I like that gameplay is highly based on resource management, that you get pieces of equipment which will help you spare those including hidden ones and finally the difficulty was perfect for my taste.

Note that typing games highly benefit from alternative movement control using Arrow Keys for AZERTY users and other weird persons.

This is a great entry, congratulations.

Submitted

Instantly I loved the style. the graphics and sound are well integrated.

But there was no drive to go on once I randomly died.

Controls were nice. The standout is the graphics style. It would have been nice if the book hand lowered when not needed though.

This could be an interesting game if fleshed out and tightened up a bit.

Nice entry :)

(+1)

4/5 or 8.7/10 Simple, fast, quick. However not very intuitive. If the mechanics were introduced in the first room before starting the meters would be excellent. A simple flag should do the trick (if !has_opened_spawn_room_door or something like that). Adding crumbs of lore would go a long way.

"Of course I would like to run away... but I cant" and phrases like that. A hint about having to reach the portal, as in to distinguish the actual endgoal would be greatly appreciated.

Also, there's a plethora of items which I have zero clues about how they work. The rest of the game seemed all-right.

Third time was the charm for me. First I died as I missed a meter. Secondly by not understanding my goal (get in the portal), I thought that I had to fix the generator to keep the lights on or something like that.

Great game nontheless. Just minor changes. Specially quotes upon item pickup (something like, upon picking up a crowbar "this can't protect me, but it can clear a path for me") or something like that, it's 2am here and my braint won't brain too much. :drowsyface:

Submitted(+1)

Interesting mechanics of requiring hero to eat and smoke all the time + typing to defeat enemies + lighting the lighter to make it less possible for enemies to attack you. Nice dice mechanics as well, adding some randomness to outcomes of actions. And graphics looks nice too. It was too short though :)

I would like to have more feedback for hunger and stress, would add usability to the game, as I just haven’t noticed that I’m too hungry and perished, though I had a lot of rations left.

Submitted(+1)

Interesting game idea. 

It sure give an eerie feeling walking along those corridors. Sound and music fits the game well. The hunger and sanity is a good mechanics, but the yellow color of the hunger makes it hard to read. I died several times due to not seeing this meter. There is a hunger sound, but it is easy to miss. 

The spelling to remove the ghost was neat, at least to begin with. After a while if felt like a random encounter punishment which I could not fathom why I received, what did I do wrong. I would have liked to have a meter for the gas in the lighter. I got lost in the maze all the time and just backtracking to find my way ended me up in even more encounters, hmm.

I liked the graphics and general feeling in the game, Good Job!

Submitted(+1)

What an entry! I love the old school aesthetic, the creepy atmosphere goes great with the theme and music. The hands are a great touch as well, although the UI overall feels a little cramped (played in web). I think they could be lowered a little bit to open up the main screen. I enjoyed the dice mechanic as it made interacting with objects more flavorful. Also the hunger and sanity mechanics were good but a little harsh. I accidentally killed myself a couple times not realizing I was so low, so some indicator for the player (the bar pulses or lights up when its low) might go a long way. Great job!

Submitted(+1)

The hands up, holding book and lighter, is a nice conceit, and possibly something I'm going to add to my game's post-jam update. The typing to dispel spirits worked well. I got lost and just went in circles until I died however, is that the point? I couldn't tell if I was missing an actual goal, because I had no idea what I was supposed to do.

Submitted(+1)

Graphics and sound contribute to a great overall horror atmosphere, with the music being particularly effective. Maybe it could have been a little less dark or the doors should be more obvious, at one point I struggled to find one. I was not expecting typing based combat but it worked well. The UI felt a little intrusive to me, maybe it could have been a bit smaller. I also found it a bit jarring that you can walk into the space occupied by some of the larger props. The one thing I didn't understand was what stats were being used to add bonuses to dice rolls and how you could affect them. I assume it's something to do with the items you pick up but it was unclear to me. In conclusion though I enjoyed it and it's a solid game.

Submitted (1 edit) (+1)

This game gave me the most Ctulhu Tabletop RPG feeling in this jam. I like to see the hands of the character like a fps game, holding a magic book on one hand and lighter on the other. Dice rolling mechanic gives a great tabletop RPG feeling to the game but i don't understand how character attributes work in the game. Some items we pick up on the ground like monkey wrenh, do they increase our attributes like strength, intelligence etc. ? 

I found the environment a little bland. All rooms look the same, not much interestin going on and it's too bright. Dungeons should be darke and more moody with this setting. I would like to see the enemies on the map rather than the random battles. There is only one type of enemy i think, i wish there were a few more. Not a fan of typing battle system. 

I am not sure but i feel like you got some inspirations from Fear&Hunger like the  dice roll on searching containers, hunger and sanity meter, darkness reducing your sanity etc. As other posters mentioned that too, hunger meter goes down too fast. Sanity mostly goes down in battles. You need to constantly check both of those otherwise you suddenly die. I died like that a few times and got tired of it at the end. Btw does the  game have an ending. Do you escape the dungeon or something? I didn't have the patience to play that far

I criticized and nitpicked the game a lot maybe but i am aware that a full fledged dungeon crawler game is impossible to make in 9 days. These are just thoughts. It may have flaws but i think it's a pretty solid game for this jam. Good job!

Submitted(+1)

I really liked the atmosphere and art style, good one.

But I think hunger and fuel mechanics need a little more polish, it runs out very fast and too punishing. But anyway, considering the time constraints, it is understandable, my game suffers from not proper balancing too :D.

Still, a very enjoyable crawler with an interesting combat approach.

Submitted(+1)

Good game, you have the atmosphere spot on with the audio and visuals.  The D&D dice rolls for object interactions where a fun idea and the typing combat was cool, although it might of been more fun to have the words mean something instead of random letters, like a short sentence or some words of what the character might be thinking or doing to combat the monster.  Nice work!

Submitted(+1)

Well made crawler with a unique approach to gameplay!

Personally, I was not a fan of the hunger mechanic.  I would have made it a bit more forgiving, but it definitely made everything a bit tense.  

Alternately, I think the fact that it is hunger, but it causes you to die so quickly is where I felt disconnected.  If it's actual hunger, then it should take much longer to die.  But if you replaced it with something different like breathing oxygen tanks that would make more sense.  Maybe the tomb is filled with poison gas and you have to fill up your oxygen tank regularly ... just an idea to consider if you plan of developing the game further.

Submitted(+1)

I liked this one a lot. Good overall vibes and I really liked the everything felt in general. Made me keep wanting to play. Also, everyone loves rolling dice. Nice job!

Submitted(+1)

I am not a fan of typing games, but that is just me. But I think, how it is implemented here works very well, maybe another font would improve things a bit. Graphics and atmosphere were spot on.

Submitted(+1)

Cool to see another game with a typing mechanic for the combat!  I liked the dice roll mechanic too and the sound effects added a lot to a spooky atmosphere. 

I would have liked to manage my food/cigs/lighter with clickable buttons however, as remembering all the key binds was a bit overwhelming at first. 

Submitted(+1)

Nice job! great presentation and atmosphere!

Submitted(+1)

Type writing isn't my favorite mechanic but you implemented it well and this is all thats matters. 

Some hints for others: You can eat rations by pressing "Z" the pixelated font makes look like a "2" but that wont work...

I managed to get stuck into an 45° angle while turning and bumping into a wall at the same time. This gives a complete new perspective on things ;-)

A solid entry.

Submitted(+1)

TypeRacer in a dungeon crawler format. From what I could see this looks to be a good game, but for me this mechanic is borderline unplayable.

Submitted(+1)

Great work! The art, sound, and concept are really nice, +1 for the D20 mechanic!