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I am very impressed by the controls! Very tight and precise. 

Someone mentioned the similarities to Celeste and that is a compliment, love that game.
The level design was in this very difficult for me though, I feel that the purpose of coyote time is to give the player a little leeway for making the jumps. If utilising coyote time is required to make a jump then it kinda detracts from it. Though I don't mind if it would be designed that way for bonus collectibles for skilled players or later levels, but not required for progression in the first couple of levels. All the same, well done!