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(1 edit)

This was a pretty fun game! I enjoyed the art style, although I felt there was a bit of a mismatch between the player character and the enemies/background. The music choice was great, I would recommend in the future to set it up to loop, I'm sure you didn't take long enough in testing in each level for the music to run out but for me who had to explore everything by the time I got to the end of each level the music had stopped. Another recommendation would be to add a quit game button at the end so players dont have to alt-f4 out of the game. The movement mechanics were fun, i think the roll could've benefited from being a shorter distance but jumping around the enemy attacks was very satisfying. I liked the intro dialogue, I might recommend in the future allowing players to skip/speed up the "typing out" period, since many people will be able to read faster than the words showed up. The boss fight was interesting, it may have been a skill issue but I didn't seem much of a way to avoid the boss's smash attacks aside from rolling but I still took damage each time since there was time between rolls I was vulnerable. Along with this I felt the health bar may have been a bit too beefy since I could just tank hits and I wasn't too worried about running around for health packs. I think the mechanic of having mana required for attacks is great, it makes the player have to be cautious about when they attack, particularly when there is one of the circular enemies that attach to the player, since they have to make sure they have an attack ready to dislodge the enemy. Overall a very fun game, and it's very impressive to be able to get a completed game with a boss battle done in such a short time period!

Thank you so much for the feedback! This will be very helpful moving forward with developing and improving the game. I’m very glad you enjoyed the game.