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If Mabis Beacon came from the abyss, with a very limited vocabulary, and became a Wizard, that would be this game. You revived a part of my childhood that I never wanted to remember, truly a cosmic horror! haha

Seriously though, I played it until the end, and the gimmick worked really well here! This is definitely one of my favorites so far in terms of execution and novelty.

Things I enjoyed:

-The spelling gimmick was good here!
-I think the prose was excellent, and the whole thing was clever well done!
-Controls were smooth and felt good to play
-The art was solid and felt at home
-The tree and spell acquisition mechanics also felt like a welcome addition!
-I love how you got the typing and voice system working; it was fun to play with randomly!

Room for improvement:
-Variety and variance! I know this is really hard to pull off in a jam, but the typing gimmick had outstayed its welcome after about 10 minutes when I realized all there was to the combat was combining the two easiest spells that would add up to kill the monster. Damage type, different effects, a way to modify the words, a mechanic that made you solve the fights in a limited number of turns, anything like this would have been a massive enhancement in my opinion.
Music and sound effects! If you had more time to incorporate some really good BGM tracks and more interesting sound effects, you could definitely elevate this significantly.
-More player choices! I wanted to have the ability to do something else that was deterministic; the whole experience did feel a little too "on rails."

Overall, though, I loved it; great submission!

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Hi BeardedCynic, thank you so much for playing and for such valuable feedback!  Really awesome to hear you stuck it out until the end.

Thanks for your feedback on the prose, I made a mistake choosing to make everything rhyme, as towards the end it made it much harder to write in the riddles in particular, I'm glad it paid off however!

I completey agree with your feedback on variety, the combat is probably the weakest element of the game due to this, as the main gimmick with the typing only goes so far.  I would love to add spell variety,  with different damage types etc.  One of my original intentions was to have an enemy that can 'curse' you, which removes certain characters from your keyboard.  I also played around with having a 'mana' pool which limits the total characters allowed in a word until a recharge, but all of these ideas were scrapped due to time contraints at the end.  

I really appreciate your feedback, and will definitely give your game a try too!