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The blue textures / color palette give off a nice retro DOS game vibe.

A bit simple, the challenge is only in navigating without getting lost. The timer adds a sense of rush but is quite forgiving.

Initially I thought I had to put out the fire, but once I discovered I could heal, I was willing to just tank through it to get to the other side; the sense of what resources the player has can nonverbally encourage them to do such things, which is interesting.