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I truly enjoyed every single pun made in this game. Ouroblobos takes you on a short journey through an underground base inhabited by cute characters (though thinking of what might have happened in that mouse room, this is questionable) that need your help with various tasks. Having a gun which interacts with the environment in different ways depending on the mode it's switched to is quite a fun and original idea with great potential. Perhaps it could be explored even a bit further with more unexpected interactions or maybe by having to double back to already visited locations to use newly acquired gun modes on the same objects in new ways. Visually, there’s nothing to complain about. The game feels coherent in its graphical style and every sprite seems like it belongs to the same world. Something I’m not sure necessarily adds much value to the game is the timer-respawn mechanic. I can probably imagine the game working just fine without it, although to be fair, this is highly subjective as I wasn’t much of a Minit fan either. Nevertheless, I believe this is a really well polished game for just 48 hours.