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Ouroblobos's itch.io pageResults
Criteria | Rank | Score* | Raw Score |
Graphics | #2 | 4.308 | 4.308 |
Fun | #2 | 3.846 | 3.846 |
Gameplay | #2 | 3.846 | 3.846 |
Overall | #4 | 3.667 | 3.667 |
Audio | #5 | 3.385 | 3.385 |
Ingredients | #6 | 3.231 | 3.231 |
Originality | #6 | 3.385 | 3.385 |
Ranked from 13 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.
Judge feedback
Judge feedback is anonymous and shown in a random order.
- A game with a green blob. You walk, shoot, resize and move things... and respawn when your time runs out. I like the metroidvania approach of gaining various abilities, bearable puns and overall game structure. Less I like some minigames, namely the bee hunt that seems too tricky with given controls. Also the UI should tell player more clearly current gun mode (colors are not enough when you don't have any clear association of colors with mechanics). There are some minor discrepancies with cursor position and aim (it seems few pixels off). The graphics is acceptable, but sometimes the perspective irks me.
- Great game! The concept of having to do as much as you can in 69 seconds is amazing! I love the puns in the dialogues! And the audio is also great. The player's instructions are clearly shown to them. Really good job. This is my favourite usage of the "New life" ingredient. The only downside I see is the missing icon for what kind of bullet is currently loaded in the gun. It would make the gameplay a bit easier. Thank you very much for your participation and such a wonderful game.
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Comments
I will be honest. This is my father’s game of choice. And I get why. The player has various things to do, explores the world, gains new abilities, does various crazy things with his surroundings. I know there were bigger plans and the project got downsized slightly, but you left a great impression and you certainly have ideas how to develop the game more, get more things for the player to do, allow multiple solutions to certain puzzles, have multiple paths, more story… of course the playability and difficulty should be polished, graphics should be less naive. The one question I am asking myself is how many mechanics are you able to cram in a game that repeats in 69.42 seconds; perhaps some checkpoints will be needed to make longer game. But overall it is a very nice game.
You're just a small blob in a big world. And you only have 69,420 seconds to enjoy it.
An almost perfectly polished game with nice graphics and great potential.
Thanks to the experienced team and management, the resulting game is exactly what the team planned. The game has a lot of potential, and the combination of three basic mechanics, clear mechanics (by the way, excellently shown in the picture tutorial at the very beginning!), incredibly cute graphics, sounds, makes the game a great candidate to develop it further. The laboratory can be much bigger and who knows what the scientist or other experiments have prepared for uur little blob. If there's one gamejam game I'd like to see to develou further it would be ouroblobos. The potential is great, use it!
In its current state, the level design is a litle bit simple and more demonstrative and with potential to perfection with small (for example, imagine what if the cheese was already in the first room...) or more complex changes.
There are several nice moments in the game - for example, curling with cheese was fun, as well as small jokes in the dialogues.
The respawn mechanic is nice BUT it could be used in a different form than just restarting levels. The blob can sacrifice itself somewhere, it can "dissolve" voluntarily, leave behind a puddle that conducts electricity, etc. etc.
A few topics:
- killing bees is hell. And even if the game "helps" the player a bit
- small interactions could be added to the game here and there - what if I try to enlarge the hive? What if I try to kill myself by falling off a bridge? What if i enlarge the mouse?
- the properties of the blob can change, and to continue the game you just need to find some "regeneration chamber" ...
- develop the mechanics of death and reconstruction
I truly enjoyed every single pun made in this game. Ouroblobos takes you on a short journey through an underground base inhabited by cute characters (though thinking of what might have happened in that mouse room, this is questionable) that need your help with various tasks. Having a gun which interacts with the environment in different ways depending on the mode it's switched to is quite a fun and original idea with great potential. Perhaps it could be explored even a bit further with more unexpected interactions or maybe by having to double back to already visited locations to use newly acquired gun modes on the same objects in new ways. Visually, there’s nothing to complain about. The game feels coherent in its graphical style and every sprite seems like it belongs to the same world. Something I’m not sure necessarily adds much value to the game is the timer-respawn mechanic. I can probably imagine the game working just fine without it, although to be fair, this is highly subjective as I wasn’t much of a Minit fan either. Nevertheless, I believe this is a really well polished game for just 48 hours.