The idea is intersting to me. There are several things that made it really hard to play, and not in the dificulty aspect.
Combat teleports you to the ship. From one side - sure, you can heal. From another - you run to fish, you get encounter on the way, you win, you get teleported (nothing to eat), you run back to fish, get encounter - teleported back... and like that till you are dead. Happened to me several times already.
Food is scarse as a result of such mechanic. Unless you spam fish and lucky with no encounter spawned.
Not sure what combined recipies do, since it felt like I am wasting resources (that already may be an issue) by making them.
Combat would be fine IF there won't be need to press enter every time. Actually could use space, just like everywhere else, would be less tedious on hand movements.
But potential is right there - core mechanics and systems are already implemented, just couple of strokes there and there and it will be very nice gameplay loop indeed!