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Hey there just wanted to say i'm a big fan of this concept as someone who played a lot of Hearts of Iron IV. In my opinion the Focus Tree System of Hearts of Iron IV is not utilised enough in other games so it's amazing that you implemented although in a more basic form. I hope you do a sequel to this game with more in-depth Gameplay and Focus Trees i would love to contribute to such a project although i'm not that experienced in coding i could contribute in for example researching. Anyways hope you have a fantastic day ^^

Hi, sorry for the super late response. Thanks for the offer but I prefer to work alone or with people I know irl. 

I will say, originally I wasn't going to have Political Decision Trees in SOS2, but if that was so much of the appeal in SOS1, I'll definitely do it. Though I will say, trees for each individual country will probably not happen. It's too much work to make a unique tree for every country under every circumstance for the country. Instead, I plan on working on a political tree with unique branches depending on the state of the country. For example, all communist nations will get a special branch that only appears for them, or all ex-colonial countries, or all European countries, etc.

Lumping together countries like this, while removing some of the appeal of unique content for every country, will make every country playable and hopefully create some interesting situations as every country acts to complete broad objectives rather then five working to achieve specific objectives.

I'm open to feedback though, love to hear what you think about it.