Thanks for the kind words Richard and all the best to you too :-)
I'm pretty close to releasing a new update but unfortunately there isn't much new in it. The good thing about it though is that I've updated everything under the hood and am now using the latest version of Unity (v2023.2). I've also started using ChatGPT to help me write some of the code which has opened up a whole new avenue for me. I'm finally able to attempt things that I never though would be in my wheelhouse. So for instance, the clocks on the Comms Posts all show your local time now. It's a small thing but I'm so proud of it :-)
Viewing post in Update 16 – VRChat Port comments
Well Richard you might be pleased to know that today ChatGPT and I added another small component to the VR project. I’ve added a whole new section to the menu where you can pick and choose from a library of parts any prop that you would like to spawn in front of you. It’s really cool and I even have small planets bouncing around the Main Mission set like beach balls :-)
Unfortunately the Cockpit hasn't progressed much at all. It's been such an effort porting the project over to VRChat and now the latest version of Unity, I just haven't had the time to do much of anything else. I do feel good about all this back end work because it has put me in a great place to add interactivity that I never imagined I would be able to do in the past. Don't worry though, I'm quite excited to get back to the cockpit now that I have a functioning project once more 😎