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(+1)

This is a very fine premise that could be really good with some polish. I liked the gathering and crafting stuff. After reading the controls, I managed to craft myself an axe without reading the recipes, so that was pretty cool. Explored a while in the dungeon until the further levels when I got killed before I could even realize what was attacking me and before I could chug some potions, haha. Perhaps look at monster damage a bit or add some armor items.

The game could use some in-game hints, or even just the control scheme when you open the inventory, so you know what to look out for. I didn't understand if chests should contain something or not, I just whacked them all haha.

The atmosphere and music were very good and so was the movement. You have a solid base that could be expanded on.

thanks for the feedback! honestly the kill thing could also be because monsters actually do a turn when you rotate
basically it was a quick dirty fix to getting softlocked when a monster pushes you into a corner so that you can actually die
i think armor is a nice idea