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Love the asset pack!


For suggestions i have one but may be particular to my usecase haha.


I'm building  a TD game and the only thing is iffy are the towers haha. I'm currently using the 2 statues of a soldier and a monk on TilesetHouse as are the only 32x32 that look like a towers (not even that much though haha). I was wondering if we could have something similar to towers.


Also, what did you use to create the assets? I may need to add/change a few things and i was wondering what program did you use.

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Thanks ! I add your proposals to the TODO list, about the program we use Aseprite, but the images are in PNG format so you can open them in any image editor.

Another thing that would be really useful is more UI elements:

* Buttons

* Inputs

* Checkbox

* Sliders

* Etc hehe

(+1)

The last update added a full UI theme, with more to come: https://pixel-boy.itch.io/ninja-adventure-asset-pack/devlog/716970/update-5-char...

Aaaa 23 days ago! I missed that one amzing!

(+1)

Tell me if some UI elements that you need are missing in the base theme, I will add them in the next update!

I continue here as it's easier for context hehe.

Potentially found an issue with names I think. I was moving all the UI to Figma to design the UX/UI of the game and found some namings/examples that do not match.

On the Ui/Theme there are all the "Themes" from 1-12 and only "Theme1" (guess it's the "nine_path_1.png" is supported. Well that's not the case, that "nine_path_1.png" is not the "Theme1" and it's also not present on the "preview.png", the actual "nine_path_1.png" is the Ui/Theme/Theme1/nine_path_panel.png.

Basically the Ui/Theme/nine_path_1.png looks like a rogue one, it's actually the one used for the Faceset on your examples on Ui/Dialog.


It's not that big of a deal but it's an inconsistency haha.

And as a question, I guess in future releases we may get more of "Them1-12"?

Again, really good job and I'm supper excited to start doing the UX/UI haha.

(+1)

Yes indeed the naming is weird, thanks for the feedback! I'll fix that for the next update, and yes the idea is to have the 12 themes at the end, we will gradually add new ones (based on the current nine_path_rect).

(2 edits)

So I've been modeling the UX/UI and I've found some things that could be added:
* Radio Buttons: Yes it's the "same" as the checkbox but normally are more circular
* Tabs: This one is one i actually had to improvise as I needed something similar to it but I think it's one of the core components of a UX/UI.

Also as a side note, maybe because I'm from a web development background (mostly Backend) and I'm kind of use to bootstrap, I found myself missing some pallet/theme references to secondary colors or, "opposite" colors, for example in my case I wanted the "cancel" or "delete" to not be the "orange"  color but something align with the theme that would indicate that.

This last one is most likely an issue on my side as I have limited to none background in designing (and being used to Bootstrap) so ti's hard to find colors that look good on the pallet and do not make your eyes cry haha

Thanks for your feedback, I'll add that in future versions!