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xescugc

6
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A member registered Mar 18, 2024

Recent community posts

(2 edits)

Goooooood job!

I waited until I had to use some part of it before commenting but I saw it on the same day of release this time haha.

Towers look really good, I had to do my own just so I could continue the development in a more reasonable way.

But just RN that I'm also refactoring all the UX/UI (as i had just scaffolding) to use the Themes. Now I'll re-redesign the towers again (I need a lot of different towers not just 12) but as now I have a really good basics and your the ones you did, for sure they'll look much better haha.

Also spells niceee I need a lot of them for abilities+buffs+debuffs so that's also good haha

(2 edits)

So I've been modeling the UX/UI and I've found some things that could be added:
* Radio Buttons: Yes it's the "same" as the checkbox but normally are more circular
* Tabs: This one is one i actually had to improvise as I needed something similar to it but I think it's one of the core components of a UX/UI.

Also as a side note, maybe because I'm from a web development background (mostly Backend) and I'm kind of use to bootstrap, I found myself missing some pallet/theme references to secondary colors or, "opposite" colors, for example in my case I wanted the "cancel" or "delete" to not be the "orange"  color but something align with the theme that would indicate that.

This last one is most likely an issue on my side as I have limited to none background in designing (and being used to Bootstrap) so ti's hard to find colors that look good on the pallet and do not make your eyes cry haha

I continue here as it's easier for context hehe.

Potentially found an issue with names I think. I was moving all the UI to Figma to design the UX/UI of the game and found some namings/examples that do not match.

On the Ui/Theme there are all the "Themes" from 1-12 and only "Theme1" (guess it's the "nine_path_1.png" is supported. Well that's not the case, that "nine_path_1.png" is not the "Theme1" and it's also not present on the "preview.png", the actual "nine_path_1.png" is the Ui/Theme/Theme1/nine_path_panel.png.

Basically the Ui/Theme/nine_path_1.png looks like a rogue one, it's actually the one used for the Faceset on your examples on Ui/Dialog.


It's not that big of a deal but it's an inconsistency haha.

And as a question, I guess in future releases we may get more of "Them1-12"?

Again, really good job and I'm supper excited to start doing the UX/UI haha.

Aaaa 23 days ago! I missed that one amzing!

Another thing that would be really useful is more UI elements:

* Buttons

* Inputs

* Checkbox

* Sliders

* Etc hehe

Love the asset pack!


For suggestions i have one but may be particular to my usecase haha.


I'm building  a TD game and the only thing is iffy are the towers haha. I'm currently using the 2 statues of a soldier and a monk on TilesetHouse as are the only 32x32 that look like a towers (not even that much though haha). I was wondering if we could have something similar to towers.


Also, what did you use to create the assets? I may need to add/change a few things and i was wondering what program did you use.