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Still working through this, back and forth on the world map as I discover surprising new sidequests when I fill in the edges of the map (before crossing over the sea).  Only two odd things so far; you can lose your starting archer lady later on if you click through an encounter with a prince at the docks to let her stay the night with him. Unusual but an opportunity to go recruit a different class for a change (well if I didn't go pick up the other archer straight away that is) - the problem is what if she declares she's leaving in the middle of dungeon? I was lucky it happened near the entrance and had just saved but it could lead to a TPK otherwise.
The other odd thing was that the witch can turn you into a parrot, but there is no obvious cure? Simpler just to reload and try the quest the other way. 
Other minor things... recruiting animals is a curious option, is it meant to be a challenge? One quest that hasn't closed - the pair of brothers with one dead, the other has now been told but there is nothing obvious to finish it off?
Over the sea I go.

Hi veday42, thank you for trying out Bylina!

Yes, the Prince Charming quest can be inconvenient, but TPK is not that harsh in this game, and I think it creates an even better story if this happens ill-timed.

There is a cure for Wava's spell, though reloading is an easier option I guess. I know of a couple of players who accepted their fate and even completed the game in that form though.

The animal companions might be considered as a challenge, but they can have their advantages as well. Mehera has a huge inventory for example.

There is still something you can do with Milos, but you are right, the quest can be considered finished in that state. I'll update this in the next release.

Thanks for the feedback, and I wish you happy adventuring!

Regarding Wava, I had thought that returning a bowl of magic water to her was the quest that freed the twins, but it is actually freeing the bird which I had already done by that point and I think I would have found out if only I checked my journal. I suspect that returning to the fountain of pure water would have de-parroted my knight, but I ended up going back there anyway after re-loading to fetch the other water in case it did something anyway (not much). 
Aside from that, perhaps I have been exploring the wrong dungeons so far but there does seem to be a lack of bows better than the Dark Bow, I think I picked that up many hours ago and even the legendary bow I found from a miniboss on the overworld of the large island across the sea isn't a tempting replacement. I was almost temped to recruit the assassin at the "evil castle town" just to pinch his +3 Dark Bow!

While most quests have slavic origins in the game, this particular one is based on a spanish fairy tale. It may contain some spoilers if you ever plan to replay the game.

You might be right about the bows, the Dark Bow is devastating, and available relatively early. Just keep in mind that toughness affects resistance as well, so as long as you have it equipped, your archer is more vulnerable to enemy spells.