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Hm, the graphics and sound are nice enough, I really liked the boat model. But there is just not enough game in this game. The idea to control a boat is fun, but when moving to the guns, the game switches to normal FPS movement, I don´t think, that this was allowed in the jam. I see potential here, just iterate on it a bit.

Thank you for giving it a try and your feedback! You’re absolutely right about not enough “game” being there. That’s the “why” part I wrote in a couple comments before, that is still missing, but almost fully played out in my head and also in my design document. So I’m playing on continue working on it and hopefully get it there where I imagine it :)

About the “rules” part you mention:

I was debating before hand about the “rules” with a good friend of mine and also asked within the Discord chat about how one could interpret the “rules” and as I gathered from it, it was quite specific about the exploration part, which had to be grid-movement based with a 90 degree turn mechanic but wasn’t clear at all about how the combat and it’s movement should play out so I guess I bent the “rules” here quite a bit. So hopefully the DCJam gods accept it because I thing the rules allow for it! ;)