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impmja

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A member registered Jun 07, 2016 · View creator page →

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Okay I feel stoopid now :/ - I played the tutorial again (did it before) and noticed that I also have to attack the green screws .. I somehow misread that and was think, collecting them must be enough ;)

Great game, and the second boss is a challenge, but very well designed!

I really like dig the visuals and effects, has a very nice atmosphere to it.. very much Soulslike. Cool game mechanic and the bosses!

Overall a game well made. Job well done!

Thank you so much Yword for you kind words and giving Mr. NutZ a well deserved spanking ;)

He sometimes goes into hibernation mode while one is driving on top of the containers. His “AI” has troubles compensating for it and brain-farts out :p

Very fun little game. I really like the visuals and the music. I didnt manage to kill the first Boss as wanted to collect the green screws but somehow I died from them? A little confusing, but the Boss fight in itself was very nice and had quite some diversity to it!

A Job nicely done!

Very nice looking game. I really like the esthetics and animations. Spin is a core mechanic and feels rather well. I like that you have to evade the attacks by moving back and forth and also that the game quadrants do different attacks. Also the bullet-hell like upgrade system is quite cool.

I didn’t manage to kill the first boss but came really close. In the end it god rather hectic as the small minions spawn and I didn’t know how to counter them, so they spanked my a** :P

Overall a nice and game you have there. A Job well done!

I really like the esthetics of the game. Cool choice of music. I spanked four of the Bosses, Artemis was the first one that wasn’t as easy as the other once. Cool player skills and Boss variety. Would love to have some audio feedbacks of getting hit or dealing damage.

Overall cool little game. A Job well done!

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Top notch visuals and esthetics as well as game play. I really like how you made spin an integral part of the game, it feels very natural!

I didnt manage to kill the first boss, but was very close. I really like the fight mechanics and visual feedbacks.

When steam?

A job very well done!

Spinning is right in the DNA of this game. Customizing the character is a very nice tough. I like that you have a fleshed out story even though the text was sometimes quite hard to read because of the chosen font.

The boss fight was quite intense even though I didnt manage to kill the first boss but came close. The mechanics are interesting that you have to charge up or you die. I failed to charge up a couple times and the game “reset” but the boss health didn’t so I was a little confused. Do one has multiple lives?

Oh the sound was sometimes broken up and sounded strange.

But overall quite some cool esthetics. A job well done!

Funny game throwing them bananas at the Boss. Cool music and the visuals are also nice. The Boss mechanics are also cool even though he throws a lot of these traps… poor bananas. Oh it’s also nice that you can eat them to gain some health back, that helped me survive e little longer even tho I didn’t manage to kill the boss.

Overall a fun little game. A Job well done!

Thank you so much P.5. for your kind words and trying to give Mr. NutZ a nice spank even tho he seemed to spanked you :P

Yeah I wasn’t sure if we would managed to pull it of as the time went by and stuff kept bugging out or and the todo list grew instead of getting emptier :P but in the end we managed to get a somewhat stable and playable version out we were fine with releasing ;)

Very cool game. The tutorial is very nicely integrated. Absolutely love the esthetic and sounds/music. Also the spin mechanic is integrated very well.

I didn’t to manage to kill the first boss as after the the first phase I’m not 100% sure what to to, I guess evading, but it was kinda hard… but that’s a skill issue on my part ;)

Overall a very impressive game and a Job very well done!

Very impressive art style and a keen eye for details, oh and I love the music, very fitting! Cool boss design even though I didnt manage to kill the Robot Boss as I had trouble hitting him with the range attacks. I had some success with melee but as hes moving a lot, I couldn’t spank him in time - I’ll have to give it another shot tho.

I would loved to have some visual or sound feedback for hitting him or get hit.

But overall a nice game and very cool graphics! A Job well done!

I guess Mr. NutZ has too much health then, I’ve to tune him down a bit. Thank you Bryan for giving it a try and your kind words! :)

I’ll give your game also a try!

Maybe make it more of an transparent overlay, so you don’t have to look constantly in one edge of the screen where the map is located.. something like the Path of Exile map overlay could work and maybe only wenn you running backwards.🤔

Thank you ThomasMarascia for trying it and your kind words! Glad you liked it!

Yeah my team colleague came up with the idea of bringing in the nutcracker and I think it’s quite fitting and was a blast developing his behavior.. though we had not enough time in the end to give him a much broader skillset, but I will expand on that after the Jam is over..also fixing these pesti webbuild lags 😉

Hey asdronin thank you for your kind words! It sounds like that you enjoyed it, that’s great to hear!

And ofc. I’ll will play your game! 🎮

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Thank’s DadMakesGames for giving it a try and your kind words! And yes, you’re absolutely right the webbuild could use some serious optimization 😉

Thank you so much BaldyCoder for the kind words!

Did you play the webbuild? Maybe it was the sensitivity, which is to damn high in it 😔 or maybe it was my camera avoidance so it does not clip through walls that that caused your camera problems 🤔

Thank you Blink for giving me some insights into the telegraph thingy. Did you build the projections out of meshes or are they rectangle and circle textures?

Yes, I tried Firefox at first, but it didn’t work. I just now tried Chrome and that works much better, so I actually could play the game.

Very nice menu with the parallax background, has a nice feel to it. So I started the Tutorial and played a little there. Very cool of you adding it so one can get a better hang of the mechanics.

After that I was ready to battle. The music changed and the battle started and boy did I get spanked. I almost immediately got rick rolled :p - But before that I hat a couple frame-lags (which my game also suffers from, and it also seems to come from dynamically loaded particles in your game) - So the Boss has these Boulder attacks and these Ring attacks, and I really struggled to dodge those, they hit me almost every time.. so maybe I timed it wrong.. but the wiped me quick. So I tried a couple times but couldn’t get far unfortunately.. so it might be a skill issue on my end ;)

Anyways it looks and feels really good. Maybe tune down the Boss attacks a bit and it will be just fine.

So overall a job very well done!

This game is too damn good! I killed the Snake and got rick rolled bad by The Meat. That was a fun run :)

I really like the overall appearance and the menu scene is quite mood setter. Navigating through the OS Menus, the Text and accepting the contracts. That’s quite charming!

The space station map is nicely looking, the sounds are great and has an eerie feeling to it. At the beginning you feel like that you getting jumped every second, which I did :p

The Snake felt rather easy to defeat even tho I struggled to time the empowered pistol attack. Which btw. took me a second or three, to notify within the short tutorial section that you can increase the multiplier.

So I’m a little torn on that mechanic. Everything felt great about the game, the movement, the shooting, but that multiply mechanic I struggled with in the heat of the Boss fight, even more while fighting The Meat as he rushes you quite often. Because of that mechanic you mostly run backwards facing the Boss to time your attacks as they fail so quickly.

But overall one of the best games in this Jam in my book. Job very well done!

I tried the Webbuild but unfortunately it wont start as the window pops up and telling me to click outside of the window, which I did but it didn’t help :(

I will try the Linux build later tho..

PS: A question from Dev to Dev ;) as you using Godot, how did you implement these telegraphs on the ground to show the player that an attack is immanent? I wanted to add this to my game too, but hadn’t hat the time and Decals wont work in compatibility mode :/

I really like the esthetics of the game, quite cool looking. The first Boss fight is quite frantic and hard but fun. I didn’t manage to kill the Boss ass the purple dudes overwhelmed me and with the gun play it was rather hard to shoot them down. I think the gun play should be a little faster, like the reloading and the aiming seems rather unprecise.. maybe of a too high sensitivity.

But overall a cool game on which you should expand on. A Job well done!

Very cute game. I like the visuals music. It’s fun to drive around and do some nice tricks. I even managed to jump so high you almost couldn’t see the map (I jump up at a ramp and pressed repeatedly K ;), so that was fun too ;)

Overall a fun little game.! A Job well done!

Cool looking game, especially the Boss looks very unique and is quite nice animated. The spinning part / mechanic is quite interesting but I had trouble understanding it at first. Also it was sometimes hard to time a Jump to evade the ground attacks. I would have liked a range attack in addition to the melee part as one is forced to move in and out of the boss, which might be your intention but at close range it is hard to evade anything - but I guess that’s a skill issue ;)

Anyways, cool looking game and fun. A Job well done!

I really liked the two bosses, their movement set and especially the visuals are top notch. It was rather easy but very fun to play!

A Job very well done!

I really like the visuals and music. The controls feel snappy and the gameplay is quite an interesting approach. At first I struggled a little at aiming these spinning orbs at the Boss but I got the hang of it and you also could go in melee range and they do damage directly which is nice.

Overall I find it a fun little game. A little variety to the Boss attacks any maybe different attacks for the player would give it even more depth and replayability.

A Job well done!

Thanks SovereignBagel for giving the executable a try and your kind words!

Yeah the slow-mo was a late addition and uses the Godot delta slowdown and that is unfortunately affecting everything else.. even the input. But I will rework that in a later version so one is able to play it like in Max Payne ;)

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Wow, thank you so much Tiago for your kind words and playing it that long! I didn’t expected such a long playtime. Very glad to hear that you enjoyed it!

Ye I guess I should have explained the free-aiming a little more ;) - While I was building the weapons I was debating if it would be cool to have them both be able to shoot in the aiming direction but I put that aside as I would have to animate one of the guns to look over the wheel… but I’m thinking of getting back to that idea while re-iterating on the game itself :)

May I ask if you played the Webbuild or one of the Executables? (I ask because of the frame-lags at the beginning)

Quite fun game. I managed to get it to work on Firefox, loaded forever but still worked. I tried to join a lobby with a random number and got stuck. I then had to reload the game and spawned a server and played alone :/ but still was fun running around and shoot with the gatlings (funny that we had a similar idea ;) and wipe the Tentacles a**. I didnt kill the tank tho.

Overall quite fun, maybe even more with a friend. The sound effects are sometimes cut of and that sounds wired. Interesting music but not quite “round” I would say, there is a part in it that feels odd, dunno how to describe.

But nevertheless a Job well done!

Well I like the setting and the visuals, also the music is quite engaging but the constant screaming gets old very fast.

I chose the tank goat with half the chance of protection buff and that led to me being unkillable if I would stand in the AoE of the Boss. The boss itself couldn’t do sh** to me so I ended up standing in his attack area and waited for RNGJesus to roll an attack, but I couldn’t do any damage to him either as he seemed to roll also quite a lot of shield.

So I’m rather torn on the RGNJesus part of the battle. I mean the setting and the goat character is quite cool, but I would like to see a more active combat in it. Like let you goat equip some Gatling guns on her back or a giant mace which you could actively swing while in the near of a boss and that would make the goat fall to the ground, something hilarious and oversized. I think the setting would have the room for such things game-play and esthetic wise :)

Nevertheless, job well done!

RNGJesus is stronk in dis one!

Very cool little game. I really like the pixel graphic and the little tiny dudes battling it out.. it’s fun to watch. Also the Boss designs are quite cool, although the second tauren like boss is kind of a cheater as I was told to damage him so he does not heal but somehow hadn’t had any dudes that could do that :/

Anyways, overall it’s a cool little game. Job well done!

That’s strange, I did play the “real” part of the game and the music still was quite chill. Maybe I got some condition that it just continued playing the tutorial music.

So I really like the visuals, the music and the gameplay. The story part is a little too much but the Boss fights are fun and engaging and also quite hard. The bosses by themselves look quite cool and have a nice set of attacking patterns.

The spinning swords and attacking with them is fun and feels snappy. The dodge is also quite well and feels just right.

I was a little confused at the beginning as to what I should do and that I have to interact with the crystals to start a fight wasn’t that obvious to me. Also the thing in the middle didn’t do anything at the beginning but after a boss fight I got a crystal and could upgrade my weapon which was a nice surprise.

So overall it feels quite nice and you could expand on. Like adding more content in between, maybe extending it to be a roguelike/lite of some sorts.

Job well done!

Really cool game. The visuals, sounds the menu and the game mechanics and bosses are done quite well! Clever use of the spin mechanic I must say! And it is really hard, which is great.

So all in all very cool game! When steam?

Job very well done!

Quite an interesting game you have here. I really like the esthetics and the idea of having all kinds of combos through the typing system.

It is a really nice idea to slow down time while you type, that helps quite a bit but as I’m no the fastest type there is, I still had some troubles fighting the Boss as the attacks and I’m trying to type something like “orb fire” or something I have to make sure I’m in a line with the boss and type fast enough so the ball will actually hit. So I’m a little torn here about that kind of attack system as it removes the snappiness and action from the fight.

What If the already typed combos could be added to some kind of hot bar and where the hot bar could have some limited space for those combos (like 2-3) so you could not just type out every comb there is and be done with it… and then you could just use these combos from the hot bar via a key stroke. If you would like to replace a combo, you type the new combo and press the hot bar action key to assign it to that slot. That could be in theory give the game a little more fluid combat and some more action :)

Oh and I think while the music in itself is quite nice, chill and relaxing, it does not fit the game at all. I think it adds to the rather slow combat, or is that intend?

But nevertheless it’s a quite nice and charming game! Job well done!

I like the idea of this being a deck builder built out of cassets. It’s a cool idea. The visuals are also great and the music is quite engaging.

What I really miss are some sound and fx effects for the attacks and car movements. You already have some cool move and attack animations and the fact that the car placements are matter adds to the game depth. But the Boss fight in it self does not feel particularly exciting because of the missing effects. I think you could tweak that to have a much bigger impact. So you actually feel like you driving the car and get rammed and so one.. like camera shake and some particle effects could really add to the dramatics.

The deck builder screen could really use some explanation how to choose the cassets. I mean I found the way it is meant to be used, but it took some time and caused some minor frustration, but again that would be easily fix, just add a little text and/or arrow to the left where the cassets should be placed and gg.

The cassets by themselves are quite okay, but they glitched quite a lot while fighting the boss, as hovering over them didn’t show the tooltip most of the time.

Oh and please add a fullscreen key or button as I had to play in browser resolution and had to scale down to actually see the whole game.

But other then that you have a great game on your hands and could very well extend it with contend in between the bosses like Mad Max style fights in between, gathering resources / cassets, etc. Could be very cool.

Job well done!

So I tried the game and are a little torn, as others mentioned here you can just spam the attack key and bash through the Bosses in now time which is a little sad as I like the mechanic to spin around the Boss to evade his attacks.

What I missed the most were feedback for getting hit and hitting the boss, you just have to read the text to know something has happen even tho there is a little HP bar but it’s too small.

So what I like were the spin of the whole game area. That effect you could explore some more, as I think it could add to the game if it is not overdone. I also liked the enemy visuals, music and the simple menu.

Overall it could be a cool little game, if you tweak some stuff and make the attacks not spammable and add some feedbacks to them.

Anyways, job well done :)

So I played the Webbuild and I really like the esthetics. Quite some charming graphics and the sounds are hilarious :)

I found the small tutorial quite nice even tho the “next” button wasn’t that obvious but one could find it.

The game itself was rather easy as the Bosses seem to only walk in circles around the center thus, you can just move behind them and “kill” the Boss. So that was a little underwhelming but I find the visuals of the Bosses and animations quite nice. I would suggest to give the Bosses more variety in movement and attacks and you have a quite nice and charming mobile game at your hands!

Job well done!

I really like what you did here! The mechanics are great and quite frantic. I managed to kill the first boss and struggled with the Swarm, as there is a lot of going on. I think the building part is really clever.

The the building parts die a little to fast and one has to constantly place some in between parts so the boss would focus on them and not destroy once wheel chain to in turn let the towers do their thing. I guess a little tweaking on their health part could help a lot, so one can really enjoy the building aspect of the game more :)

I really like the esthetics, sounds and feel to it! Job very well done.

First off, I played the Webbuild and I really like the atmosphere you building up with the intro and visuals. I felt a little like in a monster/horror movie, which is great!

Then I joined the first boss fight and man was I confused. I saw the pattern I had to place while evading the red little dudes, but I was thinking that I have to catch the little red dudes with my drawn symbol.. it took me two rounds to finally understand, that I have to draw the symbol and move the tip of the Tower on to the first symbol and hit the drawing key to actually hurt the boss. It was kind of a struggle to understand that, maybe I over read something in your tutorial, if so I feel stupid.. but if not it would be less frustrating if you put a little instruction or small tutorial/animation into it :)

But after understanding the mechanics it felt great and also kinda frantic as one has to move / evade a lot. It is a really atmospheric “puzzle” game and I can see it being explored more in depth. When steam ;)?

PS: Having a menu is also great and gives the game a more complete feeling.

Job well done!