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I really enjoyed this entry until it became too frustrating to continue :P

I am a huge fan of puzzle games and cryptic puzzles are a classic trope in dungeon crawlers. However, the game did make me feel a bit dumb. I couldn’t figure out what all the differences were and the game didn’t seem to lend any help aside from the vague mention that there is something different. Perhaps a clear example of each difference somewhere in each room to really show how things can be different. For example, you did a great job with the lights. Maybe when the player passes through a second time it might say, “Hmmm… these rocks seem bigger than before” or “Did the lights always shine like this?”

It is obvious a lot of effort went into this game and I’m sad I didn’t get to fight the boss at the end. That said, I did have fun drawing out the map and trying to find the differences! Thanks for making it :D

Here is a video of my playthrough: https://www.twitch.tv/videos/2109694847?t=02h46m00s

(2 edits)

Thanks for taking the time to play our game and on stream no less.
Yeah we should have really made it more straight forward. Even if you get past the puzzles a lot of people seem to have problems with the boss as well. Well, we got things to improve on for sure.