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Asergey91

10
Posts
2
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A member registered Jun 06, 2019 · View creator page →

Creator of

Recent community posts

Beat it.

Not too long and pretty fun

I felt very disoriented. The teleporters, hidden walls, and a very samey tileset contributed to it. Not sure if thats a bad thing or a good thing though.

The art direction could use some work, didn't really feel like a tomb.

Liked the weird abstract enemy designs.

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alright beat it, its very meditative.

is it just me or the further away from the entrance you are the more ore you collect?

for me the upgrades didn't feel worth it for the most part, imho they should have had a bigger bonus and smaller cost.

also it feels like the mining timing slider isn't completely accurate. Like only the first half of the notch seems like the real notch... very hard to describe what i mean.

would have been nice to keep playing the minigame after the first fail, or terminate it completely after a fail.

Thank you for playing.

Glad you enjoyed the art, makes me feel like those sleepless nights of modelling/texturing/animating weren't a complete waste.

A shame that you ran into a bug, we will try to do another pass and squash some bugs after the voting period is over.

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Thanks for playing and finishing our game.

Thanks for the criticism as well. Yeah its becoming clearer that movement is something we need to improve on. Even though we think it looks good, it doesn't feel good in the context of what the game requires from you.

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Thanks for playing!

Glad you enjoyed the atmosphere and the movement. Yes, there are particles but I tried to limit them so that they don't add too much visual noise.

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Thanks for taking the time to play our game and on stream no less.
Yeah we should have really made it more straight forward. Even if you get past the puzzles a lot of people seem to have problems with the boss as well. Well, we got things to improve on for sure.

Yooooooooo i think you're the first person to beat it! nice!

thanks for playing!

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Yeah i think we made some of the anomalies a bit hard to notice, sorry. Also running into a bug is also very possible =). We had very little time to do any actual play testing .

Anyway, thanks for playing dude.

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thanks for playing.
Yeah i think our balancing was a bit too harsh as in too punishing, well live and learn i guess

i definitely like the concept, I had similar ideas flying around in my head after keeping up with "delicious in dungeon" and "frieren" over the past couple of months.

Does the game just end after you beat that mandatory owl or did i run into a bug?