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This is a nice idea, and well implemented.

Can I suggest removing that white flash after each move?

This is what game jams are all about. Trying something out and seeing where it takes you. You've done that really well here. Good job!

(+1)

Well I can't remove it, it'll either be white or black because it's a scene change, but I'll change it to black. I wasn't sure if the black would confuse since I ended up putting black with outside-the-maze stuff, but I see how it hurts since it's all dark anyway.
To be fair - and I just realised I'm gonna put this in the desc - the white is supposed to be the sound of the next step that the glasses use to take a snapshot of the environment at its brightest frame so it makes sense lorewise, but not for the seeing being blinded I suppose XD

Thanks regardless!