Intriguing concept, needs some variables so collectibles don't reappear, some clear direction as to where we are as opposed to where we're supposed to teleport to, and to not loop through the final menu choice at least half a dozen times before it works.
DeafonicsGameStudio
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If you'd followed the pavement up, the little dark square at the top is the exit but you have to walk up into it XP I need to readjust that one so you don't cross over the building's border to be able to do it. It's supposed to be one of those Edge Of Road thingies.
I would hope after 3 years I have some sort of skills XP
He turns quickly, that's fine, he just takes a couple of extra steps before stopping when normally running. Just a fraction of a second, we can work with that.
The dash attack make a couple of extra steps so it's longer to slow down but that's momentum for you really, isn't it? Sends you off platforms too easily.
1 - I can set it to be either a minigame you can play to pass the time or, if allowed because I can't just overlay a screen border and change the under-image, a set of autoswitching scenes to make a 'film' to pass the time. Can't leave the room so no using it to get a key.
2 - Maybe I need to work on purely text-based stuff, I have recently interacted with Twine for at least CYOA planning XD This is starting to make sense though, just experience needed I think, thanks!
I work on Gameboy, which uses multiple screens.
I can do a whole thing with a singular top-down environment, but if I was to then switch to a first-person computer/TV screen, would this violate the 'one room' rule?
Also not entirely sure I understand the 'Optional-Parser' thing as it reads to me like you've basically said the same thing twice but please feel free to correct me.
As this is my first Jam, I don't know if this is something I'm not allowed to ask.
I'm just wondering how the judging system works.
Does 1st/2nd/3rd etc place depend on how many ratings a game has got? Or which has the most 3/4/5 stars compared to others?
Just trying to work it out as someone who has 50+ ratings is obviously going to overshadow anyone who's barely got 10 or 15 and it seems a smidge unfair regardless if most of the 50+ ratings are 3 or thereabouts.
What am I not knowing/misunderstanding? Or is this a forbidden question?
The arrows were indicating which ways were open to moving, the colour depended on if you were about to or immediately could. If you got sent back to the title screen after the skull conditioned flashed then yes, you died XP
I do have an updated version ready and waiting for when I'm allowed to change the file so things are a bit clearer but I'm glad you liked it!
Wheyy, well done! You did get a good chunk of the map, all the main parts so I can't complain about that.
Thanks for letting me know I should auto-change the scene for the ending though.
Yes, it is, if I had blank cartridges I'd be able to transfer it and play it on physical hardware. As all games are, they're just on the pre-cartridge stage.
I will watch it, but I thought I'd made the arrows at the corners point out obvious directions (black is upcoming, white means you can immediately go). The game only resets if you die minus the opening dialogue box telling you that you can't retrace your steps, otherwise it just teleports you. I wasn't sure how to explain this without breaking what I perceived to be the rules this being my first Jam and all.
I'll probably come back and edit this once I've watched your playthrough, thanks for trying it out and recording!
I will figure out a way to indicate that you've been teleported back to the beginning.
The Spechoes wouldn't know your position on the grid I was working with so it's not like I could put a coordinate and have it make sense lore-wise. Clearly a map wouldn't help for a blind person or I'd've easily set one up.
You died via a trap door, btw, you had a lot left as you twigged onto. I wasn't sure how to make it clearer than the darkening heart and the flashing skull. You were going the right way before that, until you turned into the dead end XP
Well I can't remove it, it'll either be white or black because it's a scene change, but I'll change it to black. I wasn't sure if the black would confuse since I ended up putting black with outside-the-maze stuff, but I see how it hurts since it's all dark anyway.
To be fair - and I just realised I'm gonna put this in the desc - the white is supposed to be the sound of the next step that the glasses use to take a snapshot of the environment at its brightest frame so it makes sense lorewise, but not for the seeing being blinded I suppose XD
Thanks regardless!
Thank you!
I wouldn't think it would work any better since this just runs the gamefile itself (I've tried it in both GBStudio's emulator and an off-comp emulator, I can't put this on a cart.), but I put the scene-change transition speed as fast as it would go.
Sorry, trying to figure out if you're saying the font is hard to read. I think I've understood 'But movement is a slow of maybe to hard to read for me' correctly in the first part at least?
If not, let me know.
Yeah but this isn't a Japanese cartridge XD This is American, and I have a PAL system 'cause Brit, where it was never released. I've tried a cheat cartridge for region swapping or whatever which didn't work no matter which way I tried it, and didn't surprise me too much because I understood it wasn't really a legal bit of tech but hey if Nintendo refuses to sell it on a working non-locked platform nowadays and I can't give them money for it....! And I still can't emulate it without some complicated faffing for the mic...!