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I think I did not really understand, what I had to do. The game has some nice atmosphere and the graphic are well done, but the movement is a bit on the clunky side. I often moved a space too much etc.
The idea of completing the story, by guessing what happend is interesting. So there is quite some cool stuff here, but it need a bit more refinement.

Thanks for sharing your thoughts!

Well, it looks like we’ve understood the movement queueing wrong, or at least we implemented it badly… Will learn a lesson out of that, and, quite possibly, try better next year :D