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(+2)

I loved the concept, but, at least for me, it needs some attencion in:
1º At least for me, the font is too distracting. Maybe a way to change it would be good. Some "common" font (Like this one, with less space between the letters and words, and not too round) would help a lot.
2º Some more clear way to show that its a dialogue, it took me a good while to understand that they were talking with eachother. Maybe with -, like "-I'm talking now" or

ɘmɒИ:
some boxes showing that is someone talking
(+2)

Thanks for your input! I took your suggestions into consideration for the most recent build. Unfortunately I'm set on a mono-space font for flavor reasons (it is meant to be formatted like a screenplay, which traditionally use Courier) but am trying out Lucida since it has less serifs than Courier.

Other than that I've formatted the dialogue more in line with screenplays, and swapped the text colour for the name/pronouns/speech of the reflection. I hope it all helps with legibility.

(2 edits) (+2)

Nice, its really good now and the collor ideia helped a lot too. The menu is "smoother" too.

About the font, i completely understand, again, maybe its a problem that only i would have. (Im a bit dyslexic so personally i have a lot of trouble with a lot of fonts.)

Anyway, I played it again and now i have no negative things to say, just praises. I tried to write a text with everything I thought was cool and inovating, but the site keep sabotaging me, setting some parts as spam

(1 edit) (+2)

I'm glad the changes helped! If you still want to give the feedback itch was blocking you can email me @ mx.sam.gray@gmail.com - I'd love to get some more outside opinions and perspectives for what might be important in future builds and sequels.

Thanks!