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h6h2h5

8
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A member registered Oct 31, 2023 · View creator page →

Creator of

Recent community posts

Yup, me too!

Are you able to confirm when the second wave of emails has been sent out,  without I public announcement I'm not sure if I'm missing it for some reason or another. I did reply to the first wave with the requested phrase shortly after it was sent. If it's still unsent but you're all too busy with last minute things then don't worry about me, I'll be patient. Thanks for everything.

This is my first attempt at making a game since I was like 12, I don't really have any published work or art of note. I made some socials for this project that I put in a linktr.ee and will probably start using them this month. I hope to make more similar games after this is done and it should be all connected to these same accounts.

Thank you so much! I've been writing it in Ink/using Inky but a lot of the interface is custom made in css/js/html ontop of the html5 export tool in Inky.

This game is a conscious work of chaos magic on several levels. I had planned for awhile to make the illustrations in the form of cards I could eventually use similarly to a tarot. Me getting a new drawing tablet happened to line up perfectly with the start of this jam  so today I published a new build with the first 8 cards of the deck used in context. They each represent a moment in the story as well as a concept relating to the practice of lucid dreaming. Cheers!

This is my first time participating in QGB and wasn't sure how it will go about adding my game - whether its just a link to the project page or a premade downloadable somewhere else. I just added some new illustrations to my game as a last minute update,  and so wasn't sure if you needed notice to factor that in or if you just link to the itch.io page.

Thanks!

(1 edit)

I'm glad the changes helped! If you still want to give the feedback itch was blocking you can email me @ mx.sam.gray@gmail.com - I'd love to get some more outside opinions and perspectives for what might be important in future builds and sequels.

Thanks!

Thanks for your input! I took your suggestions into consideration for the most recent build. Unfortunately I'm set on a mono-space font for flavor reasons (it is meant to be formatted like a screenplay, which traditionally use Courier) but am trying out Lucida since it has less serifs than Courier.

Other than that I've formatted the dialogue more in line with screenplays, and swapped the text colour for the name/pronouns/speech of the reflection. I hope it all helps with legibility.