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This game rules! Really natural use of the Disco Elysium style dialogue and skills system, especially for such a different style of game. I hope that system catches on in a big way in other rpgs. Having a pdf open in another tab while playing was way more engaging than I expected it to be, though my mouse drawings could definitely use some work ^^' The intrigue is really strong, and so is the character dynamic between the player and the exp. I can't wait to see where this goes next!

tytytyty! I loved Disco's system and wanted to experiment with it really badly, this project was the perfect excuse. Very curious how other people might apply it in their own projects as well!

I'm also glad the PDF-on-the-side gameplay was an enjoyable part of it; personally love games that require you to take notes or sketch maps to progress, those were a big inspiration for me :3