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Very good entry, the theme was on and the music and graphics were great.  The camera perspective needs work it was hard to see the floor because of the UI being in the way and was too pulled in - needs a wider FOV and to be pulled back a bit.  Overall the battle was too slow, it seemed like AI took a long time to think so the downtime between turns was too long.  The dark slash shouldn't use mana and instead gain mana from using it this way it counteracts the forrest smash that does use mana.  Having to hit rest every so often felt like a bad mechanic because it just meant you needed to heal more and healing took mana.  We had fun playing and keep at it you have a great base here to work with!

Thanks for the feedback!
It's basically my first dungeon crawler so obviously I made some rookie mistakes, like movement speed too slow and camera perspective a bit off, hoping this would not affect too much the gameplay experience.
For the stamina, I just wanted to incentivize a "strategical" approach where you have to balance your stamina in combat since you can't regain it outside except by buying with coins. Unfortunately, I didn't have enough time to implement some descriptions to give a better understanding of abilities and stats to the players so they could manage them better.
Glad you liked it tho!