Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
A jam submission

Dungeon's WellView game page

Explore the dungeon under the village and find the Ancient Well.
Submitted by Del Gatto Entertainment — 12 hours, 39 minutes before the deadline
Add to collection

Play game

Dungeon's Well's itch.io page

Results

CriteriaRankScore*Raw Score
Overall fun and playability#672.9602.960

Ranked from 25 ratings. Score is adjusted from raw score by the median number of ratings per game in the jam.

Theme incorporation
Implemented
Solitude: party member of 1, facing alone the dungeon.
Ancient ruin: An ancient well that can make all wish come true as main objective of the game.

Leave a comment

Log in with itch.io to leave a comment.

Comments

Submitted(+1)

Nice game, my complaint are the same than everyone else. The bone puns were on point and I really like the little portrait for your character.

Submitted(+1)

Oh god that took some time, but my wish came trough.

The game page or in game would really benefit from having the icons explained. Gold and Speed was kinda easy to understand but not the rest. There is so slow progress until you can buy stuff in the well so you want to make it worth it, but you do not know what you are buying, you also don't get one of them you get at least 2. What does this relate to, its so many unknowns that it makes it super hard to play. I bought the vials and expected my total life to be expanded, but it seems like its just a refill for instance.

The first times I died because I was running out of energy and health without any possibility to regain it. Tried the orc several times and kept having this problem. Did try the elf after a while and had more luck with him. I found one Easter egg I think.

Having player pay for the speed is a bit rough in this game, since you kinda need all your gold to go towards the combat. Slow movement juts felt like a penalty.

I liked the music, sound and general gameplay and the graphics looks great. 

Keep at it!

Submitted(+1)

I found the ancient well!

I played with the orc and just tried with the elf to see the difference and now I realise the game is slower when you play with the orc. Actually the orc could walk at the speed of the elf and the elf faster than that and it would be almost fine.  As is the game is bordeline unplayable slow with the orc. The tiles could probably be bigger too I guess.

However I like many things about the game anyway. It looks and sounds good, the environments are detailed, a couple of traps and doors immediately gives a better feel of pacing to a dungeon. The combat is well balanced, something I'm fond of, I played with the orc and the upgrades were cool because they were no luxury, to manage to deal with several spell casters in a row I needed these upgrades. And then the hidden rooms were all the more welcome and satisfying to find. The visual clue is pretty adequate, it's possible to miss it which is cool. From my 2 fights with the elf the characters do play at least a bit different, unlike the orc the elf does not need to kill the spell casters pretty fast not to reach a death spiral, that is pretty cool too. Technically it's a bit weird but in the context of a jam the way you would regain your life and energy to full bars against warriors and just kill spell casters as fast as possible (when using the orc) was actually some fun resource management, I like that better than if the game had simply been easier.

This is a cool entry, thanks for sharing.

Submitted(+1)

Nice graphics and well integrated sound. But movement is just too slow to be playable :(

Submitted(+1)

Nice game!

I would like to reinforce what everyone says - it’s too slow :) Movement is slow with long pauses between moves, turning is slow and combat is slow with long pauses between actions. If you just remove those long pauses it’ll feel that much more responsive. Also tile size is small, so you make baby steps and it’s impossible to see tile you’re standing on.

Regarding combat I wish there was an option to rest and heal outside combat as it seems like you just need to meta ending of the combat to be more prepared for the future combat. Maybe consumables will help in this regard, so healing will be done via consumables and not stamina pool.

Can you add what stats mean on the front-page with icons? I tried to decypher it, but only get the idea that sword is probably your attack power, while helmet is your armor and book is your magic power?

Other than that really nice animations, models and environment, reminded me of World of Warcraft a lot :) Also though game is super slow it’s great to see this progression in the game and allow player to grow in strength. It feels nice!

Found bedroom and two places with gold, were they the secret places you’re talking about?

Best of luck, really good job which can be made into a bigger game with some quick polishing!

Submitted(+1)

I found the ancient well!

It was a nice complete package with nice visuals and sound effects. I enjoyed the combat and balancing my stamina to keep my self healed. I ended up just speccing super heavy into high attack and I nearly died to the final boss, but was able to just get him down.

I would echo what others have said about the movement speed, especially since I kind of explored the first area a bit and then went back around and fought all the enemies to get money so I ended up backtracking quite a bit which took a while, but that's really just a minor gripe and something you can easily fix post-jam if you decide to take this forward.

A well put together game, great job!

Developer

Thanks for the feedback.
Unfortunately speed it's the main complaint about the game, which is nice in some kind since it means that the rest of the game is kinda decent.
You should consider upgrading defensive stats too XD
I'm glad you liked it!

Submitted(+1)

This was pretty neat, the low poly art was nice, and I loved the little view window of the player model in the bottom left. Though I would recommend if you develop this further look into adding a UI mask to the viewport model of the player because sometimes you can see the arms swing out of the frame. Not a big issue, just something I noticed.

The combat was interesting enough, it at least required more than just pressing attack every turn which is nice.

The enemy variety was neat and I loved the pun names!

The traps were a nice addition to the environment, as were the little secrets scattered around. Out of curiosity is there anyway to make it into that bedroom with the skeleton tied to the bed?

As for issues, I echo everyone elses comment about the movement speed. As someone whose own entry had some slow movement it was kinda painful sometimes navigating the level or backtracking. I actually at first thought the boot stat influenced speed so I upgraded that to attempt to move faster lol. If you bump the move and turn speed up several notches the game would become instantly more enjoyable in my opinion.

Aside from that, this is about what I'd expect from a jam game. There surprisingly weren't many bugs, there was some variety with the character options, some extra details for more inquisitive players, and there was a definitive ending. So overall this was pretty good, definitely had some flaws but not enough for me to actually dislike it.

Good job!

Developer(+1)

Thanks for the detailed feedback.
I thought about a UI mask for the portrait but since I rarely used them I didn't have time to implement it, I preferred to focus on major things.

Unfortunately, you cannot enter the bedroom XD It's just an easter egg.

Boots technically increase movement speed but I realized too late that maybe the base speed it's too much slow.

I'm currently fixing everything that pops out from feedback so I'll upload a fixed version after the end of ratings, don't know actually if I will continue this game but surely I'll fix it.

I'm glad you enjoyed it and thanks for playing it!

Submitted(+1)

Not bad! My favorite thing was all the goofy names for the enemies, haha.

In terms of complaints, I am just going to repeat things that everyone else said: it was a little slow, there was not much variety and depth in the combat system, and there should probably be scaling costs on the upgrades. The way it is now, if the game were longer, I am just going to max stat it to death since I can pump one stat for the same price and deactivate my brain. :D

Developer(+1)

Thanks for the feedback!
I "balanced" the game thinking of it as a finished game, so based it only on this level. Of course, with more levels costs need to be adjusted based on how much you upgrade.
For the common complaints, I guess I learned a lesson for the next time XD.

Submitted(+1)

Very good entry, the theme was on and the music and graphics were great.  The camera perspective needs work it was hard to see the floor because of the UI being in the way and was too pulled in - needs a wider FOV and to be pulled back a bit.  Overall the battle was too slow, it seemed like AI took a long time to think so the downtime between turns was too long.  The dark slash shouldn't use mana and instead gain mana from using it this way it counteracts the forrest smash that does use mana.  Having to hit rest every so often felt like a bad mechanic because it just meant you needed to heal more and healing took mana.  We had fun playing and keep at it you have a great base here to work with!

Developer

Thanks for the feedback!
It's basically my first dungeon crawler so obviously I made some rookie mistakes, like movement speed too slow and camera perspective a bit off, hoping this would not affect too much the gameplay experience.
For the stamina, I just wanted to incentivize a "strategical" approach where you have to balance your stamina in combat since you can't regain it outside except by buying with coins. Unfortunately, I didn't have enough time to implement some descriptions to give a better understanding of abilities and stats to the players so they could manage them better.
Glad you liked it tho!

Submitted (1 edit) (+1)

Very cool entry! I liked the art and animations. The music was a good fit. The combat was simple but had a few options to make it more tactical than just attacking every swing. Seemed pretty well balanced also. The punny names had me laughing out lout a few times.


My biggest complaint is the speed. The stepping and turning need to be sped up as well as dialogue and turns for the combat. I felt like I picked up a key and it said "you found a key" and I was frozen for a couple seconds, same with turns on combat. If these systems were a bit snappier and faster to get through, combined with the already great foundation could make this a great one. Either way, I had fun and thought this was a really solid entry!

Developer(+1)

Thanks for the feedback.
Yeah, dialogues are hard-coded to wait some time before letting the player able to walk again, definitely, something that can be tweaked a bit more.
The speed is the number 1 complaint of the game XD.
I'm already fixing those things, once the ratings are over I'll update it with a better experience and fluidity.

Glad you liked it!

Submitted(+1)

Hey. Good game. I like this!

I think after the jam, speed things up a bit and maybe shrink the UI down? It's a tad slow on the old movement!

But the graphics are really nice and there's a good "feel" to this. I love the sudden jolt as a new enemy appears. And let's give credit where credit is due to the straight terrible names you've given those baddies!!

Great job!

Developer(+1)

Thanks!
Yeah, I'm already fixing things up.
The UI thing is something I didn't think about, thanks for the tip.
Names are definitely the best thing in the game!
Glad you liked it and thanks for the feedback!

Submitted(+1)

The enemy and environment art was serviceable enough, and the combat was sufficiently deep for a game of this length - which damage skill was the right one definitely at least seemed to change from enemy to enemy. Optional combat created an interesting bit of decision-making - if you were to develop this further, it might be worth adding coin stashes guarded by traps instead of combat to deepen this decision.

Upgrading only at fountains is an interesting mechanic, although in my playthrough something strange happened to the first fountain. I also wasn't quite clear on what all the stats actually did - or, more specifically, what the 'cloak' stat did. The occasional off-grid bit of the maze felt weird, but didn't hurt the overall feel too much.

I recorded my playthrough, if you would like to watch it:

Developer (1 edit) (+1)

Thanks for the feedback!
Unfortunately, I didn't have enough time to introduce the description for each stat and skill.
The "cloak" is the "magic resistance" of the player to reduce magi damage from mages.
Fountains sometimes get buggy, one reason could be if you input the movement while in the dialogue it saves it and performs it after the dialogue destroying the interaction collision.
There are also a couple of secret rooms with gold inside, a little reward to help with upgrades and incentivize exploration.
Thanks for the Gameplay video and hope you liked it besides the problems!

Submitted(+1)

Nice overall look and feel.  

The grid spacing was a bit awkward though.  It did not seem to line up with the actual maze.  

Developer(+1)

Thanks.
The grid is theoretically aligned it's just some sectors that are like 1.3 cells and there is some space off the grid, with more time I would have loved to polish more the map.

Submitted(+1)

Nice presentation, the movement felt a bit slow and tedious at times though. Combat was a bit odd, turning into me just trying to cycle heal, rest, hit, but the opting into combat with those big shields made it easy to avoid and work around where possible, so I liked that. Found at least one secret stash of coins, I imagine there’s others that would help buff me up for that big boss combat.

Nice job.

Developer

Thanks for the feedback.
Yeah, the balance of combat was tough. I put optional combat in case the player would have some farm to upgrade and face the final boss or rush it and hope for the best.
Very glad you liked it!

Submitted(+1)

Good job! loved the atmosphere. Looks fantastic movement a little too slow tho

Developer

Thanks! Glad you like the game!

Submitted(+1)

Loved the names! I'll agree with others on it being solid but slow movement. I'll add that the grid you're standing on is kinda confusing. But the battle system is interesting! I like that you have a whole working system for buying upgrades, along with a relatively rewarding pace for getting money. I was hoping for more levels, so that's a good sign!

Developer(+1)

Thanks!
The feedback about the grid is very useful, I guess I could implement more diversity on the tiles and align them more precisely. I just placed it all by hand so it's understandable.
Glad you liked it tho, hopefully, I'll do some more levels at the end of the ratings.

Submitted(+1)

Solid entry, I second that the movement needs some work, but the game is quite complete for a jam game and looks nice.

Developer

Thank you!
Yeah this damn movement, I've clearly underestimated it XD.
Glad you liked it!

Submitted(+1)

Played through to the end, the Fester Stallones were no match for my human :D

Enjoyed it a fair bit, found the 2 secret gold stashes, but not the Easter Egg. I have only two things to critique: the step movement and turning speed could both do with an increase in speed to make the game flow better. And I would've really loved some tooltips for the stats. When I spend gold on them to improve them, I'm kinda guessing what does what (I know they're pretty obvious, but still).

Good job!

Developer

Thanks for the feedback!
The movement speed increases with the speed of the player, I know it's a bit clunky but I couldn't do better in time.
Same for the stats, I wanted to implement something to understand better.
I'm glad you enjoyed it anyway :D

Submitted(+1)

Super solid entry. My only complaint is the movement speed being real slow, but that is personal preference. The music was good, the visuals were good. Combat pacing was fun and I had a good time upgrading my elf and beating up zombiana jones and fester stallone! Nice job!

Developer

Thanks a lot!
Yeah, there is for sure some adjustment to do (especially on the movement speed).
Glad you liked it!

Submitted(+1)

Nice work!   I liked the roguelike mechanics and the choice of 3 characters.  The names of the zombies made me lol.  Nice 3D graphics and fun game, I can tell a lot went into this.  I would change the movement to be continuous until you released the control, but that's more a personal preference. 

Developer(+1)

Thank you!
Yeah, I thought that a continuous movement could go against the classic dungeon-crawler movement and got scared about that.
That's surely something I'll add in the future.