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(+1)

I had a hard time with this one. On my first play I managed to get the screen stuck on a dark static that made it almost impossible to see anything. I managed to get to a lava area but kept falling off (reading other posts there's apparently traps that push you off). I also ended up respawning "under" the tiles, which didn't help the situation any.

Second play I flipped the switches, got the key but the door wouldn't open. I tried adjusting things thinking maybe that was it but couldn't manage to proceed.

I think with some explanation of the screen stuff this could be a cool mechanic but I just didn't understand it.

(+1)

Thanks for taking the time to play and provide feedback! There was tutorial text in the first room but I couldn't get it to the renderer in the build version before the deadline. The idea with the static was that it would get progressively worse as you play so you would have to adjust the large gain knob to bring the static level back down to a usable level. For the levers, there was a hidden message you could reveal by adjusting the knobs but without the text, there was no way anyone would know this.