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Colby-O

103
Posts
8
Followers
2
Following
A member registered Jul 01, 2023 · View creator page →

Creator of

Recent community posts

Thanks for taking the time to play!

Thanks for taking the time to play and provide feedback!

Really fun game! I loved the wireframe aesthetic it worked really well. I never encounter any bugs during my playthroughs. Great work on finishing a very well-polished game!

Very cool game! I loved the driving mechanics, it was very interactive . The controls took me a bit to figure out but they were fine once I did. I didn't encounter any bugs during my playthroughs. Good work!

Good game! The atmosphere was really creepy and  I got the sense I was being followed the whole time. The movement was also really smooth. Good work!

Thanks for taking the time to play and provide feedback! It’s appreciated. I ran out of time and had to just throw together the underwater part. The pipes were scattered on the ocean floor, however that was never explained.  Now that you mentioned it the enemy’s attack range is way too far. 

Cool game! I liked how the enemies moved when you weren't looking, that was very spooky and a neat machinic. During my first playthrough, I got stuck in one of the trees and had to restart the game. Additionally,  i'm not sure if this was intentional or not. Still, if you never look at the enemies they will never kill you unless you physically walk into them which makes the game too easy in my opinion. Finally, I was kind of confused during the intro sequence for my first couple of plays (I thought it was a lag spike or something) because the girl doesn't always spawn in front of you. Great work!

Well done! The game is very well-polished. The cross machinic was well executed and enjoyable. I didn't encounter any issues with the game, except you can use the cross without it being active but that may have been intentional. Good work!

Great game! I liked the pixilation effect, it worked out well. The atmosphere and the story were really engaging. I did find that the colliders on the trees made it easy for the player to get stuck which was a bit annoying at times.  During my first playthrough, I got lost and fell off the map. Also at some point, the rain audio stops playing I think you forgot to loop it. I probably heard the mug line 50 times when I was in that building lol. Great work, the game was very enjoyable!

Great game! The graphics are very impressive. The different levels were also really neat and well-designed. Some bugs I encountered were that the doors don't have colliders so you can just walk through them and at one point I somehow passed through a wall and fell into the void. Great work overall!

Nice game. The art is really cool! I got the bad ending, I poisoned the girl, very sad. Good work!

The aesthetics were really neat, I liked how the zombie sprite changes after being shot. In my first playthrough, I was confused because I missed the gun on the ground at the start. I agree with Chris Gray that the shooting definitely needs some work. I think even if you could shoot in all four directions compared to just left and right would be a massive improvement. Good work!

Very cool game! It took me a minute to realize I was supposed to repair the leaks. The graphics are very pretty. My PC could run the game at an acceptable framerate. I loved the whispering sound effect, very creepy. Great work!

My antivirus didn't flag the game for me.  Unfortunately, I was not able to get past the screen where it tells you about your fall.  The space key (nor does any other key from my testing) continues the game. 

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Good job with making your first 3D game! The art was really well done! Unfortunately, I couldn't for the life of me figure out how to get out of the starting room. As for the 3D movement, I found the sensitivity to be way too high and the delayed rotation made the movement feel kind of janky to me. Good work! 

Cool platformer! The movement was really smooth, good work! This might be a personal preference but I found the game to be too dark and it was hard to see the enemy. Also, I couldn't get past the thrid level because the game kept freezing once I got there. I tried three times and no luck. Despite this, I enjoyed the game, good work! 

Cool game! I liked the art style. I found that the enemies were way too hard to kill, it was almost impossible to kill a single enemy before they killed you (I think the hitbox might be a bit too small). There was also a bug where if you moved after death you could travel through the wall.  Good work!

Thanks for taking the time to play and provide feedback!

I liked the concept and with some more development, it could be a cool game! The monster was scary and I liked the details on the furniture models. I did encounter some issues with the game. Firstly,  there is no way to restart the game after dying, you need to quit and then relaunch which was annoying. Also, the sensitivity dial, once turned up is stuck (and I'm pretty sure it's inverted i.e. increasing the slider decreases sensitivity). The flashlight in the start room was really hard to see and I didn't realize it was there until my fourth play. I'm not sure what the hammer in the outdoor area was for ( did that unlock the exit or was it the red key?). Finally, there was some texture mapping issue. Overall I did enjoy the game, it is really fun to play. With some more polishing this would make for a really cool game that I would definitely consider paying 99 cents for. Good work!

Very cool little game! As others have mentioned it's missing sound effects. I'm not sure if I was doing something wrong or not but, I found that there was a point in the game where my fire rate was so slow I couldn't kill anything without my bullet being deflected. The fire rate buff only fixed it for a couple of shots. Looking forward to seeing if you develop this further, nice work!

Thanks for playing and providing feedback!

A really cool game! I loved the concept, I've been in the rabbit hole of watching those caving-diving incidents videos on YouTube recently and you did a really good job at capturing that feeling of being trapped. There were sections of the cave where I got lost and had to backtrack a bit to find my way. The visual effects on the screen were very cool as well. Great game, very well executed. 

Interesting idea! I liked the art style and the concept. I wasn't sure what the purpose of the flare was. Good job!

Interesting idea, I liked the concept of the camera showing hidden objects. The game was really hard until I realized you can switch to an automatic weapon, then it was a bit too easy. Good work! I think this could be a very interesting game if you continue to develop it. 

This game was amazing! I loved the concept of the journal which included all the information on the enemies. There were a few surprises with the enemies and I got jump scared a few times. You got the vibe of the game down pat, it's very atmospheric. The only complaint I would have is the font in the journal can be hard to read at times with the background. Great work! 

Nice particle effect generator! It would be better if you could change the values with a slider instead of clicking through all the options. 

Good game! I was able to find the key during my first playthrough but then died before I reached the door. It took me forever to find the key a second time. I like how the sound effects give you a warning of when the monster is near.  The noise-shoulder effect on the screen really sells the spooky atmosphere.  The only issue I have with the game is that when you die the game closes instead of restarts which was annoying—well done, a very enjoyable game!

A straightforward but fun game. I like how you have left just enough time to avoid the jumpscare. The level designs were well done as well. Good work!

Really cool game! I enjoyed the camera mechanic. The atmosphere was also really well done. I encountered some bugs with the camera, first at one point the camera took me outside the map. Also midway through the first day my camera blur effect started to kick in a bit too early and I could see the camera travel through the walls/floor as well I saw entities t-posing. Overall good game, great work!

Interesting concept! I liked the CRT effect. Good work!

Cool game! I liked the music! I wasn't sure what to do. I hope you can build upon this in the future!

Thanks for playing and providing feedback! You gave me a lot to think about with regard to future builds. Thanks a lot!

Thanks for playing and providing feedback! You should have been able to read the text by clicking R. I should have added a prompt in hindsight. That ending bug is really bad it must have been annoying to get to that point just to have it bug out.  

Cool game! The movement felt really good and I liked the atmosphere! There was a bug where my movement got locked after the ghost touched me. Good work!

A really creative mechanic! The jumpscares got me a couple of times, I wasn't expecting it. Good work!

Buddy must have really wanted that milk! Good game. As others have pointed out it needs a bit more polishing, but overall I still enjoyed it. Great work!

Cool game! I think you're on to an interesting idea. I also liked the camera mechanics and I think it has great potential for a stealth game. Great work! 

Very short but a cool entry. I liked the maid models they were very creepy! Good work!

Cool game! I got stuck on the dice game for a super long. There was also a bug where sometimes the dice would roll off the screen. Overall I enjoyed it. Good work!

Cool game! I like the music you used did you make it yourself? The Tetris mechanics work well, it took me a bit to realize you can walk on objects as they are falling which was a cool idea! I do have a few issues I encountered during my playthroughs. First, I'm not sure if this was developed for mobile but for a desktop, the game window is way too long. I had to scroll my screen up and down to see what was going on. Second, during a few attempts I encountered a bug where objects got stuck on each other which breaks the game by preventing other objects from falling. I attached a screenshot showing this.  Also at some points, I could walk in the air when there were no objects, this was not common though. Good work overall, the game is fun to play!