You're just a small blob in a big world. And you only have 69,420 seconds to enjoy it.
An almost perfectly polished game with nice graphics and great potential.
Thanks to the experienced team and management, the resulting game is exactly what the team planned. The game has a lot of potential, and the combination of three basic mechanics, clear mechanics (by the way, excellently shown in the picture tutorial at the very beginning!), incredibly cute graphics, sounds, makes the game a great candidate to develop it further. The laboratory can be much bigger and who knows what the scientist or other experiments have prepared for uur little blob. If there's one gamejam game I'd like to see to develou further it would be ouroblobos. The potential is great, use it!
In its current state, the level design is a litle bit simple and more demonstrative and with potential to perfection with small (for example, imagine what if the cheese was already in the first room...) or more complex changes.
There are several nice moments in the game - for example, curling with cheese was fun, as well as small jokes in the dialogues.
The respawn mechanic is nice BUT it could be used in a different form than just restarting levels. The blob can sacrifice itself somewhere, it can "dissolve" voluntarily, leave behind a puddle that conducts electricity, etc. etc.
A few topics:
- killing bees is hell. And even if the game "helps" the player a bit
- small interactions could be added to the game here and there - what if I try to enlarge the hive? What if I try to kill myself by falling off a bridge? What if i enlarge the mouse?
- the properties of the blob can change, and to continue the game you just need to find some "regeneration chamber" ...
- develop the mechanics of death and reconstruction