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Hi! I'm doing a pervasive solo game, but I'm having trouble coming up with applicable safety mechanics. Some writing on the safety concerns specific to the game, how to check in with yourself and how to handle indirect "interactions" with non-players (in this game's case, ignore them, try to remain unseen, and carry on) plus some stuff on physical  safety feels most appropriate, but I'm wondering how much that fits the criterium of including a safety mechanic. None of the tools included in the Safety Tools Toolkit feel like they fit the pervasive game format super well. Also, I'm a bit anxious that a pervasive game is itself too outside of the parameters of this jam, since it's not really a traditional larp or tabletop game. So I'm hoping that that'll be ok.

Oh wow that sounds super complex! I think maybe a check in mechanic to check in with yourself as you play might fit this type of game? Just a simple "check in, see how you feel, stop or redirect if you need to" type of thing? I think a pervasive game fits the parameters just fine and will be great!

Thanks! That's mostly where I'm at with it too, but this is helpful.