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A kind of dungeon with 25 locations that are well connected and contain three or four storylines in a small space, sometimes quite bizarre, but attractive. The foundations of the temple described are in Southeast Asia, the interior looks as if it were taken from the dreams of Asimov or Miéville. The background is only hinted at, which makes the adventure all the more flexible. I was a bit surprised about R4 and the "Consequences" (...when does the cobra perceive the player characters as intruders? Is it enough to open the door here to cause the downfall of Het Thamsya as a temple?), otherwise that's a Dungeon that I can only recommend.

(1 edit)

Thanks for the rec!

Re: Screeching Cobra, my intent was to have the cobra provide an obstacle to the party escaping through this way, but I can see how it could feel really sudden and wake Satur without any player choice.

A possible remedy could be that the screams from the Cobra starts off softly and gets louder with each moment in the room, giving the Party enough time to go back but not enough time to get to R3.

I will try and amend this when I have time.

Thanks again!