A kind of dungeon with 25 locations that are well connected and contain three or four storylines in a small space, sometimes quite bizarre, but attractive. The foundations of the temple described are in Southeast Asia, the interior looks as if it were taken from the dreams of Asimov or Miéville. The background is only hinted at, which makes the adventure all the more flexible. I was a bit surprised about R4 and the "Consequences" (...when does the cobra perceive the player characters as intruders? Is it enough to open the door here to cause the downfall of Het Thamsya as a temple?), otherwise that's a Dungeon that I can only recommend.
aaron boehler
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itch.io Community » Tabletop Gaming » Design » Narrative · Posted in the "Vying for story control paradigm"
Alright. Thanks a lot. I picked your system because I was looking for a way to play "Lorn Song of the Bachelor." I realized that you are already playing the adventure and have written a play report about it on your blog. I was astonished! I'm reading your report with interest (and I'm asking if it'd be possible to somehow get the stat blocks for the NPC´s you used? That would be great!)
Writers of the Infinite South/Escritores del Sur Infinito comments · Posted in Writers of the Infinite South/Escritores del Sur Infinito comments
Traditional Embodiment for MOSAIC Strict comments · Posted in Traditional Embodiment for MOSAIC Strict comments
two hearts beat as one: a game for two bodies comments · Posted in two hearts beat as one: a game for two bodies comments