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(1 edit)

I found the skull :D

I definitely encountered quite a few bugs with the chests and enemy and prop placement, but I was still able to finish it and honestly I think the style you've put together here is really cool. The chill exploration background track and pixelated visuals in front of this expansive skybox with the towers in the background. I really think you nailed a very cool aesthetic and I didn't have a problem being engaged enough to persist through the bugs and find the ending.

I really enjoyed the triple throw attack, that felt really juicy and fun to use. 

Not without issues, but really nice work!