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(+1)

Wow what a creepy intro. Honestly from the cover image and when I first started playing I didn't expect it to be as creepy. Very cool concept. The combat feels a little floaty, but otherwise works well. I had a bug where I couldn't interact with the potion on the first floor and the difficulty is fairly high, so I died pretty quick. Second playthrough I got a little further, but still very hard especially the ranged enemies.

Great job overall, no real complaints except the difficult could be tuned down.

(+1)

Thanks for playing! Glad you liked it :D

The collision for items is only on the pedestal they're on, not the item itself, so you just have to aim a little lower in order to interact with them. It annoys me as well so it's something I'll resolve for the post-jam version.

Ranged enemies are indeed tricky. Crossbowing them from around the corner then ducking back into cover is a viable tactic, and you can also try to lure them towards you that way for the poke. Or, if you have room for it, it's possible to get up close and dodge their projectiles at point blank range if you time it just right. And running away is also a viable strategy :D