Nice little survival game. The visuals are good, great choice of assets and good work making your sprites blend well with the rest. Only the background music felt a little out of place, it seemed to me too jolly for the setting.
I liked that there is a survival element, is coherent with the theme of the player character being an hunter. But hunting didn't feel particularly rewarding, in part because the amount health recovered by eating is much smaller than the amount taken away from the goblins attacks. Also is hard to eat while in combat and is hard to escape combat to heal. Some games solve this problem by allowing players to eat while the game is paused or by placing in the level design spots where the player is protected from the enemies.
The decreased health upon respawn is an interesting idea but it wasn't explained anywhere. For example just shortening the lenght of the health bar could be an indication of this mechanic. I ended up stuck on hard difficultybecause when the game reloaded from the last save it kept the number of deaths. The tutorial also moved too fast for me.
The controls felt a little strange. Left and right move the character, but up is used for shooting instead of jumping. Shooting is also mapped to the left mouse button, so mapping it to W is unnecessary for the keyboard + mouse layout. For a keyboard only layout Z, X and C are more commonly used as action keys.