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Mazz's Games

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A member registered Oct 10, 2017 · View creator page →

Creator of

Recent community posts

I appreciate the feedback. In terms of input I intended for this game to be played using a controller but I didn't have enough time to switch over the tutorials with a controller, or to implement localisation for both input types. I was thinking of making it controller only but I realised that maybe some people won't have a controller.

In terms of the survival elements to it as well as healing, I appreciate the input. I am actually expanding the game and will definitely take this into consideration.

Thank you for playing and thanks for the feedback!

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Very fun game, and I think the music fits well with the overall aesthetic.

This was such a cool game, and I genuinely had fun playing; the music and art come together really nicely as well!

Thanks for the feedback

This game was inspired by the Kingdom Series, but it's meant to be like a spin-off.  Some of the art I took from the Kingdom public repository.

Thank you for your feedback! It took me a while to get the right look and lighting. 

The game should end after you destroy all goblin portals so you might have found a bug. Nevertheless thank you!

I kinda got horror game vibes from this. The cave bit really scared me, lol.
The story has a pretty nice pacing!

sure thing :)

Thank you, although it's not all mine, some art is outsourced.

The art in this game is amazing!

Hi there, here's my game: https://itch.io/jam/acerola-jam-0/rate/2582892

I'll check out yours after my lecture

thank you so much! It means a lot

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Hi there, here's my game: https://itch.io/jam/acerola-jam-0/rate/2582892

ill check out yours as well

Very smooth gameplay; I like it. The way the pixel art characters move and fight it pretty cool as well!

Nice art!

Thank you so much!

Very cool concept

Yeah i would know about dying to their bullets xD

I consider aberrations to be extra-terrestrial beings. In my game, these beings are the trolls who are there to kill anything in their path. However, I wanted to add a somewhat hidden mechanic that's an aberration (A deviation in the normal structure), so I decided that every time the player dies, they get resurrected with what seems a full health bar, but it's actually halved from the original. So every time they die, their health is halved until they are one hit from dying. Although the resurrections are not infinite, you only get 3 :)

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I really like this, it was very fun to play!

(although I never really understood how the police go away, or they are moving really slowly)

I think the aberration is a little less noticeable in my game than in others, which, in hindsight is probably not a good move. One of them is that the portals where the enemies come from will spawn them faster over time, and the other one is that they come from behind. The second is that even though you are resurrected when you die, you only have half of your original health. Idk tbh, not very good at game design, I like to code things :)

This was very fun to play and fits the theme very well. Amazing!

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Hi there, if you want to, here's my entry to play: https://itch.io/jam/acerola-jam-0/rate/2582892

Ill give yours a try

Hi there, here's my game: https://itch.io/jam/acerola-jam-0/rate/2582892

Interesting idea. I would suggest that you somehow make the moving a bit smoother; I found myself going all over the place while I was getting used to it. Another thing is to make the controls a bit more clear on the screen; I didn't realise I had to press E on the apartment door because it was so tiny in the corner of the screen. I love the music btw!

Hi there, here's mine: https://itch.io/jam/acerola-jam-0/rate/2582892

Ill check out yours

Hi, if you have any time play mine here it is: https://itch.io/jam/acerola-jam-0/rate/2582892

Thank you so much; it means a lot!

Thank you, I appreciate it!

I'm not really into these types of games but I loved the music and I think it actually made interested and wanting to play more!

Hi, heres my game https://mazzs-games.itch.io/the-hunter

Hi, here's mine https://mazzs-games.itch.io/the-hunter

Hi there, here's my game! https://itch.io/jam/acerola-jam-0/rate/2582892
Ill check out your page

Thank you so much for the feedback. In terms of dashing I didn't exactly know what I wanted to do with the cooldown, as in how to show, hence why I settled with that fading icon. In my head I was like "I have too many bars, no point in adding another one".
In terms of enemy spawning, I thought breaking the portals would be enough in terms of combat, but I see your point. For the controls I was going to implement a control scheme (since my game also has full controller support), but I didn't have enough time, so that instead of text it would be icons.

I appreciate all the feedback, thank you!!!

Thank you for the feedback!
The game is meant to be a spin off to the Kingdom series, where you are playing as a hunter sent on a divine quest.
The dashing ability allows you to phase through enemies, perhaps I didnt make that clear but tbh I didnt have a lot of time to add it either. Although after the jam I might expand the game so I'll take your feedback into consideration. Thanks a lot!!

Yeah, I understand, I'm not really an artist either, some of the assets in my game have been outsourced but I had to draw some by myself and it was a lot of erasing and re-drawing xD

I appreciate it, thank you!

Thank you. Some of the art comes from the Kingdom public repository by Noio, but some pixel art is by me, and I'm not really an artsy person (I'm a programmer), so it was hard for me to draw things that kinda look good that go with the vibe I was going for and match the external assets.

I understand physics in UE5 is kinda hard; I had to deal with UE5 in my first year of university and in C++. By any chance, is it possible for you to play and perhaps rate and give some feedback on my game? I am using it for a university assignment and I need feedback from people outside the actual university.

Very cool idea, and it looks amazing. Although the jumping needs a little more tweaking, sometimes I found myself missing an edge by the tiniest bit.