Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit) (+1)

I like the bomberman/minecraft style gameplay meshed into dungeon crawler mechanics. It's great that you try something out of the usual formula. It feels very good to break the walls with a sledgehammer :)  Beginning sequence and voice acting is very cool. Enemies look cute. I didn't find combat very intuitive but it's fine nevertheless. 

What didn't  work for me in the game is that the dungeon is too big and there's no information or hint on where to go. When i don't know where to go next  i feel like i'm running in circles and it tires me up quickly.

With all criticisms and nitpickings aside i think basisc gameplay works well it just need some more stuff to make it more enjoyable which is tough to do in 9 days. 

(+1)

Thanks for your verdict!

I think I will add more hints and directions after the jam to make the mission more clear to the player. Also the size of the level is a bit to large I agree. Did put it all together the last day of the jam, so had some issues getting the scope correct.