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I AM GREAT

The awful field of view gives a wrong first impression of a game which is actually quite cool. I also got one case of crash in the beginning, but then it did not happen anymore and I managed to complete the game although I had to flee from 3 encounters at the very end, not sure if it's a 100% chance flee or if I just got lucky. Inventory UI is not perfect (I think it's the inability to directly equip a piece of equipment and it would automatically replace the previous one which feels a bit weird) but it's fine in the context.

I wonder if you can use the Cure skill outside combat.

The choices between different levels is interesting although in practice I did not check if it makes any difference. Either way the dungeons are fun to explore, with different layouts, chests and looking for the way to activate the next lift.

The gameplay aspects of the game are pretty good. FOV aside movement is instant and then good. The character system is cool and I greatly enjoyed the fights in this one, it controls pretty well and as fast as you click, it's well balanced and finding better equipment and some rare healing consumables was satisfying, you're constantly near the edge of death, the game is very tense and all the more fun for that.

Overall this was a cool entry, thanks for sharing.

Thanks for the great feedback.

I will try to increase the fow and see how it feels with the game.

I have adressed crash issues I found already and waiting to upload a new version once I can.

Fleeing is not 100%. its -10%  per enemy so very high if only a few. I might adjust it a bit harder like also counting amount of allies as penalty. As you are not going to leave a friend whom cant flee, are you? (joke)=D 

Equipping yes that will be fixed. That was a quick setup due to not having enough time so I dont need to check whats on the other hand as well. 

Skills cannot currently be used while not in combat. Also time issue as it needed its own UI element. I will adress this issue.

There is currently very little impact on level difference. Due to time issues that was left a bit unfinished.

Thanks for the feedback and thanks for playing.