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I had an event in this version that got bugged and never ended, although the cause was far more obvious (an entity got stuck in a door and was unable to path and thus unable to do its thing and then despawn).  I did find a workaround of sorts, though... what I did was get myself a lantern and make my way to the cave.  Entering the deeper caves forces the game to save as you move maps, and then you can walk right back out, which should hopefully wipe away whatever entity/event was bugged out and not happening.