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ArgobargSoup

23
Posts
A member registered Mar 19, 2024

Recent community posts

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Ooh, the new menu stuff is neat, and I like how there's new difficulties, especially there being an unlockable endless mode.  Although the jar sizes do counteract the "easy" difficulty a bit, heh.  (I'm not sure how well that small size jar would work out should later potions have different symbols that don't combine...)

The aiming feels so much better now, and now it's back to a more expected form of "why the hell did you bounce that way", heh.

The small issues I noticed: Leah's description starts to not load correctly after playing her level and returning to the menu.

The other small issue... well, more of a non-issue, considering the whole "can't lose in endless mode" part where it's the most noticeable, but the orb preview does draw in front of everything, and I actually had some small orbs end up stacked up there where I couldn't see where to aim to merge/knock some out.  :P

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So basically green orbs going straight to the mouse position or something?  Or taking out orbs until it hits a wall/the floor?


For pregnancy expansion, a lot of it's subjective, heh.  But I'd say a focus on the belly being more round and taut rather than the softness of weight gain, a belly button pop at a certain size, and with animation being a possibility, could have it start occasionally bumping outwards here and there, like kicks from inside.  Could also have a bit of milk leaking from the breasts after a certain point too, lactation and all that.  But if you're not a fan of pregnancy expansion, then I'd say skip it, focus on the stuff you like.  The current BE is pretty darn good as is!

Shot force depending on how far the mouse is from the grabber would make sense with what I was seeing, with the way how I was naturally moving the mouse higher and closer to the grabber as the pile grew higher, as I was aiming for where I wanted the orb to grow.  It would be better with a force indicator, but I'm also seeing a possible issue with it being based on mouse distance; with the play field on the left side of the screen, you can only move the mouse so far to the left before hitting the edge of the screen/moving outside of the game window.  Not sure if a "click and hold to charge" thing would work out as an alternative...

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One of the main issues I'm noticing at this point is that the aiming of the orb dropping is very off at some points... mostly because it seems to launch the orb from where the hook was when you launched the previous orb.  So if you launch an orb to the far left, then the next one to the far right, well, it goes right, but it launches from where the orb would've been if the hook was pointed to the left.

And although the center launching point is neat with the physics, I can see it getting *quite* difficult when the stack is high and there's no way to get orbs to the edges.

Green orbs are quite rare, but if they land just right they can take out multiple orbs, it seems.

That being said, it's got some promise, and the art having so much expansion is quite fun!  Especially with the leaking that starts after a certain size~

Perhaps, if there's more girls, one could have a pregnancy expansion, heh.  :P

EDIT: On top of that earlier issue, at some point the momentum of launching the orbs seems to start varying... sometimes aiming to the side, the orb will launch pretty well, other times it just kinda drops.  Namely there was the one where I was aiming to the left and the orb dropped straight down instead...
EDIT EDIT: Yeah, it felt like that first issue was what helped kill my run near the end... had a perfect angle to drop a green orb on a big one, but the green orb dropped from a spot to the left instead and hit a smaller orb.

I dunno about the picture, but I do know one hint for the shovel is actually covered in a research journal page, if you can find said page!

Ah, going by the initial thing of "what you struggled with" it felt like these went here.

I poked at the Kari thing a bit further, and I managed to trigger the mall meeting, but I loaded the save a few more times to doublecheck some stuff.  She doesn't specify "dusk" in the dialogue, just "after class".  Heading back home, the diary (which I had checked a few times before making my post) is a little more clear at saying "before dark", but it seems rather easy to miss the specific period of "dusk", as at least a couple of my attempts managed to clear the entire dusk period before I could reach the mall.  (Namely, one where I headed home, swapped outfits, went to the mall at "afternoon", went back to the house and ended up at "dusk", but going back to the mall ended up at "evening"; somehow used up all the dusk time in coming back from the mall and going to it again.)

As for the mushroom puzzle, I had spent some time with the pages trying to identify the shrooms before I finally managed to stumble on getting the book... about all I could figure appearance-wise was that "one of the three important shrooms that look the same glows at night" and the visual link to reality for another type.  And it felt in that one of my runs at it, I collected two glowing ones and they had different effects upon consumption, hence the sense of RNG I had.

I'll admit that if one of them had an audio cue like the research pages imply, I may not have heard it due to outside audio at the time.
I still don't know how I got all the trees to be colorful on one of my attempts.

The bars I had some hints for, having played some very early versions of this long ago, but I was misremembering some of the differences between Mind and Will.  Good to know on the Cohesion and Dissonance, and I can't believe I somehow never registered the Hunger and Thirst indicators.

There's definitely lots of stumbling in the dark, but am still gonna keep poking at it, heh.

Kari telling me to meet her after school to go shopping, telling me to go home early... but no matter what I did for the rest of the day, heading home, idling in the classroom, etc., I couldn't seem to get her to actually take me to the mall/meet me at the mall.

Dunno if freeplay mode is intentionally limited in some ways, but I couldn't figure out the shroom puzzle; apparently some parts are linked to it raining, but the rain never started and I dunno if there's some outside thing to trigger it or something.  Didn't quite help that the time limit issues were exacerbated by how waiting on the couch and identifying shrooms with the book cost time; since the few shrooms that restored time looked similar to others and thus didn't stay identified, it kinda made it RNG.

Could possibly use a readme that spells out what each bar on the HUD means!

Passing through a door while the character was still adjusting a plug seems to have bugged things up; the room didn't change despite the transition animation, and the character turned invisible.  Further attempts to go through doors remained in the same room with the character remaining invisible.

You'll likely need to use the spawn Maxwell command again to spawn a new Maxwell to find.

Ooh, this is a good little game~  I very much approve of the bounce~  :3

Maxwell the cat can't be targeted, attempting to target Maxwell will lead you to that buried thing instead.

Are you trying all three polarization types on the filter?  There's also a module you can buy that automatically sets it to the correct direction.

main mod got a Halloween update, and it looks like this resource pack got updated for the Halloween changes.

From what I've seen scouring through the demo, there's no big "pick your class" thing at the moment... right now it's "buy the class book from the shopkeeper".

SPOILER ALERT

The gravity gun, which you get from a POI that appears after you get a certain signal.  I cleaned my room of the smaller items in it (my plushie collection, my microwave, my coffee machine, etc.), then grabbed the fridge with the gravity gun and walked all the way out onto the porch in order to get a strong enough pull.

I had an event in this version that got bugged and never ended, although the cause was far more obvious (an entity got stuck in a door and was unable to path and thus unable to do its thing and then despawn).  I did find a workaround of sorts, though... what I did was get myself a lantern and make my way to the cave.  Entering the deeper caves forces the game to save as you move maps, and then you can walk right back out, which should hopefully wipe away whatever entity/event was bugged out and not happening.

The signal in question is a random find.  The signal's object is rather unique... the important bit is to not immediately save the signal once it reaches 100%!  Instead, you need to go and collect the collectible, and then you can go back to base and save the signal.

If you go out the front door, there's a little corner to the right, next to the window, that doesn't have any collision, and you can fall through it to get under the base... it's a bug, but it is useful some of the time in case something's managed to fall under the base.  Depending on where your kerfur fell, you might hopefully be able to reach them from there, and then you can toss them out the same spot you came in!

I don't know about the broom, I haven't used it... in the end, I had to use a certain device from a certain event in order to exert a pull on the fridge strong enough to get the physics to dislodge it from the shelf it had gotten embedded in.  (This also required me to move a lot of the stuff out of the room because a fridge suddenly slamming into the opposite wall at oh-good-lord speeds tends to knock things around.)

That works for posters, yes, but I was asking more about the painting frames!  I've already got pics in the game, I just want to know what ratio the non-square picture frames are so I know how to crop or letterbox some of the pics.

Bumping this up because I'm curious about the same thing, at least for paintings... placing up pics and some of them don't quite fit in square frames, but also don't fully fit and get squashed by vertical and horizontal frames, so I would like to know how I should letterbox/crop some of them.

A mushroom spawned under my fridge... this caused my fridge to get bumped upward and somehow get lodged into the shelf above, while causing all my food to fall underneath.  I was able to get the food out from under the fridge... however, the mushroom is out of my reach, and the fridge being lodged into the shelf above has made it impossible to move in any fashion.  This has rendered the fridge unusable and a physics-noise-clanging nuisance...

Issue: I was carrying a box full of drives into the garage to deliver it for my daily task... thing is, when I entered the garage, I apparently walked into an event involving my ATV and a toolbox.  Wouldn't have been a problem, except then that the event entity grabbed the box out of my hands in the instant before it despawned, which seems to have deleted the box as well.  Four level 3 signals and the hashcode report, gone just like that... rather upsetting.

Nightmare happened during a thunderstorm, and a lightning flash happened in the nightmare, which reset the lighting to darkness after the flash... it was the burger nightmare, and I couldn't see 5 feet in front of me even with a flashlight on.  Never had any luck with that dream before, and the inability to see where I was going made it rather difficult.  :P