Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Fun game! In my first attempt I went into the fireball room, misjudged the pattern once and then died by two blasts. On my second attempt I went to the library room first, which increased my health to ~25 iirc thanks to the secrets, so I felt more comfortable to go through the fireball room again. This time I dodged all the fireballs \o/ so I didn't even need the extra health lol

Combat felt nice, and the bossfights were cool. One of them gave me a light panic early on, but I didn't have much trouble getting rid of them. The spinners did their job quite well and the teleporters were also confusing but not in a frustrating way.

Could use some more variety in the dungeon itself, as it does look quite same-y all the way through. Some more visually distinct areas would be pretty neat, I think. Some rooms felt like they have purpose, while others are just there. I think adding some purpose by adding visual clues and whatnot would go a long way to make the dungeon feel more interesting. I know there's furniture, but the architecture itself and the styling could use some love.

Other than that, not much to comment on. Pretty solid game, good job!

Thanks for playing! 

Yep, we focused more on the mechanics themselves and levels were not as diverse as they could've been as a result. Its more visual clues than what we had in previous jam, but still a lot to improve on :)