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Thank you!
The camera is indeed pulled back a bit from the actual center of the square. This mimics some other dungeon crawlers I like (Legend of Grimrock, Vaporum) and means you get to see more of the floor of the square you're on as well as the adjacent floor squares.
It didn't turn out to matter much in this prototype, but once there's pits or hazards it might...?
Agree the rooms are on the spacious side. Thanks again for playing!