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I applaud you for experimenting with that sort of bounded free look, but ultimately I wasn't liking it, it just felt like the camera was fighting against the grid-based nature of the game. Hitting P was a much more pleasant experience, so I wished that was the default.

Thanks for playing! Yeah, you're right that it was an experiment. I don't think I'll do it again in future jams, but it was fun to try and make the combat revolve around this system :D