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(+1)

I see, thanks for explaining! Since the game is launching tomorrow I've prioritized the easier / most impactful things to add.

Tomorrow when we launch the build will have an instant restart, which will only work when speedrun mode is turned on. The default key is 'R' but you can rebind it. In addition, starting a new game in speedrun mode will not trigger the intro cutscene.

We won't have the jump count or aggressive spider that we discussed here, but I'll keep monitoring for interest and if it seems like there's a committed group of speedrunners who would benefit from those features then I'm open to adding them in the future.

(+1)

Congrats and good luck on the launch! I’ll definitely be picking up a copy on Steam.

Thank you! 😊

(+1)

Here’s a 3:05.44 run I got on the Steam release. Game is so fun! There’s plenty of areas for me to improve in there, so I suspect a 2:30/2:40ish time is definitely doable. Thank you for adding the quick restart.

(+1)

This is great!! Unlucky spider placement at the foot. WR (for now!) :D