jumppad.script
```
//player move [offsetX] [offsetY] [offsetZ]
//sound [name] [path] - loads sound and sets it's name. Path rules are the same as for images.
player move 512 0 512
sound woosh Sounds\09_human_charging_1_loop.wav //- loads sound and sets it's name. Path rules are the same as for images.
keeptrigger
map quickreturn keepsounds3
```
Another approach is to use the map quick return with keep sounds too because that will immediately return back to the player and not lag at all but keep any sounds that are played