Thanks. Still can't get it to work quite right. Two questions: 1. In your script below, do you not need to add "Play sound X after loading/setting the name?
2. Here is my script that won't work:
SoundComputerPanel1.script
sound RetroComputerPanel Sounds/RetroComputerPanel.wav
play sound RetroComputerPanel
timeout 2
keeptrigger
map quickreturn keepsounds3
In my script, the only way the sound plays is if I have a timeout, which pauses the game. If I don't have a timeout, its true that the gameplay mostly returns immediately, but there is no sound. I want the game to play the sound when I walk on the square, with no interruption or at most a millisecond of interruption while still playing the sound.