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Thanks. Still can't get it to work quite right. Two questions: 1. In your script below, do you not need to add "Play sound X after loading/setting the name?

2. Here is my script that won't work: 

SoundComputerPanel1.script

sound RetroComputerPanel Sounds/RetroComputerPanel.wav

play sound RetroComputerPanel

timeout 2

keeptrigger

map quickreturn keepsounds3

In my script, the only way the sound plays is if I have a timeout, which pauses the game. If I don't have a timeout, its true that the gameplay mostly returns immediately, but there is no sound. I want the game to play the sound when I walk on the square, with no interruption or at most a millisecond of interruption while still playing the sound.

Sorry your script looks right to me and unfortunately I can't test it right now. There are keepsounds1,2,3 And I think for maybe try using different versions?