Really awesome and ambitious design!! Very cool. The idea was very clear as a player, but it was tricky to figure out how to properly control the player even on the first couple jumps. I navigated by pressing K mid-air and then having to quickly adjust my Y-position, but it felt like that wasn't the intended mechanic because it was so difficult.
Really cool concept tho! Would have liked a bit more puzzle focus with it rather than platforming, because the reaction time to navigate the changing perspective was a bit too difficult for me
Nice job with the theme interpretation!