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Thanks for playing and leaving feedback! Yeah, I had no idea how to balance this game in time and I ended up doubling the timer length several times to get to where I am, but it's still not enough, especially for new players. I can barely get 4 orders before dying. I also realized that because I turned collision shapes on for most of the dev time, I never noticed how not-obvious the room transitions were. And the recipes were very last minute added to the intro. It took too long programming to get anyone to beta-test the game, but I realize now how important that is, since your player won't read your mind and they also usually won't read the full description before playing the first time, but being confusing can really turn them off a game.